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Searched refs:sampler_location (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp450 glw::GLint sampler_location = gl.getUniformLocation(m_po_vs_fs_id, "sampler_buffer"); in iterateSecondPhase() local
452 if (sampler_location == -1) in iterateSecondPhase()
457 gl.uniform1i(sampler_location, 0); in iterateSecondPhase()
DesextcTextureBufferTextureBufferRange.cpp934 glw::GLint sampler_location = gl.getUniformLocation(m_vsfs_po_id, "sampler_buffer"); in iterate() local
936 if (sampler_location == -1) in iterate()
941 gl.uniform1i(sampler_location, 0); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp3215 glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, stream.str().c_str()); in prepareProgramInput() local
3217 if (-1 == sampler_location || GL_NO_ERROR != gl.getError()) in prepareProgramInput()
3223 gl.uniform1i(sampler_location, i); in prepareProgramInput()
3227 …tCtx.getLog() << tcu::TestLog::Message << "Failed to set uniform at location: " << sampler_location in prepareProgramInput()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.cpp876 glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, m_sampler_uniform_name); in prepareProgramInput() local
878 if ((-1 == sampler_location) || (GL_NO_ERROR != gl.getError())) in prepareProgramInput()
884 gl.uniform1i(sampler_location, 0 /* first texture unit */); in prepareProgramInput()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4984 glw::GLint sampler_location = m_gl->getUniformLocation(program_id, sampler_name_p); local
4985 …if ((m_invalid_uniform_location == (glw::GLuint)sampler_location) || (GL_NO_ERROR != m_gl->getErro…
5003 m_gl->uniform1i(sampler_location, texture_unit);