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Searched refs:sampler_view_count (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_blit.c59 ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], in panfrost_blitter_save()
Dpan_context.h199 unsigned sampler_view_count[PIPE_SHADER_TYPES]; member
Dpan_context.c652 for (; i < ctx->sampler_view_count[shader]; i++) { in panfrost_set_sampler_views()
656 ctx->sampler_view_count[shader] = new_nr; in panfrost_set_sampler_views()
Dpan_cmdstream.c1357 if (!ctx->sampler_view_count[stage]) in panfrost_emit_texture_descriptors()
1363 ctx->sampler_view_count[stage], in panfrost_emit_texture_descriptors()
1368 for (int i = 0; i < ctx->sampler_view_count[stage]; ++i) { in panfrost_emit_texture_descriptors()
1384 for (int i = 0; i < ctx->sampler_view_count[stage]; ++i) { in panfrost_emit_texture_descriptors()
1394 ctx->sampler_view_count[stage], in panfrost_emit_texture_descriptors()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_lower_vulkan_resource.c125 value += layout->set[s].layout->stage[stage].sampler_view_count; in lower_vri_instr_tex_deref()
229 value += layout->set[s].layout->stage[shader->info.stage].sampler_view_count; in lvp_lower_pipeline_layout()
Dlvp_descriptor_set.c164 … set_layout->binding[b].stage[s].sampler_view_index = set_layout->stage[s].sampler_view_count; in lvp_CreateDescriptorSetLayout()
165 set_layout->stage[s].sampler_view_count += binding->descriptorCount; in lvp_CreateDescriptorSetLayout()
Dlvp_private.h376 uint16_t sampler_view_count; member
Dlvp_execute.c897 uint16_t sampler_view_count; member
971 sv_idx += dyn_info->stage[stage].sampler_view_count; in fill_sampler_view_stage()
1042 sv_idx += dyn_info->stage[stage].sampler_view_count; in fill_sampler_buffer_view_stage()
1237 dyn_info->stage[stage].sampler_view_count += layout->stage[stage].sampler_view_count; in increment_dyn_info()
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c796 unsigned count = MIN2(state->sampler_view_count, in r300_merge_textures_and_samplers()
1012 unsigned count = MIN2(state->sampler_view_count, in r300_decompress_depth_textures()
Dr300_context.h224 int sampler_view_count; member
Dr300_context.c54 for (i = 0; i < textures->sampler_view_count; i++) in r300_release_referenced_objects()
Dr300_blit.c88 r300->blitter, state->sampler_view_count, in r300_blitter_begin()
Dr300_state.c1589 state->sampler_view_count = count; in r300_set_sampler_views()