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Searched refs:save_order (Results 1 – 4 of 4) sorted by relevance

/third_party/libunwind/src/ia64/
DGglobal.c33 .save_order = {
DGparser.c208 for (i = 0; i < (int) ARRAY_SIZE (unw.save_order); ++i) in finish_prologue()
210 reg = sr->curr.reg + unw.save_order[i]; in finish_prologue()
299 set_reg (sr->curr.reg + unw.save_order[i], IA64_WHERE_GR, in desc_prologue()
/third_party/libunwind/include/tdep-ia64/
Dlibunwind_i.h197 const unsigned char save_order[8]; member
/third_party/skia/third_party/externals/imgui/
Dimgui_tables.cpp3398 const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; in TableSettingsHandler_WriteAll() local
3400 if (!save_size && !save_visible && !save_order && !save_sort) in TableSettingsHandler_WriteAll()
3411 …bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort &&… in TableSettingsHandler_WriteAll()
3419 … if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); in TableSettingsHandler_WriteAll()