Searched refs:saveme (Results 1 – 1 of 1) sorted by relevance
460 SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) in SDL_SaveBMP_RW() argument505 if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask || in SDL_SaveBMP_RW()506 saveme->map->info.flags & SDL_COPY_COLORKEY)) { in SDL_SaveBMP_RW()511 if (saveme->format->palette && !save32bit) { in SDL_SaveBMP_RW()512 if (saveme->format->BitsPerPixel == 8) { in SDL_SaveBMP_RW()513 surface = saveme; in SDL_SaveBMP_RW()516 saveme->format->BitsPerPixel); in SDL_SaveBMP_RW()518 } else if ((saveme->format->BitsPerPixel == 24) && !save32bit && in SDL_SaveBMP_RW()520 (saveme->format->Rmask == 0x00FF0000) && in SDL_SaveBMP_RW()521 (saveme->format->Gmask == 0x0000FF00) && in SDL_SaveBMP_RW()[all …]