Searched refs:sbtAlloc (Results 1 – 3 of 3) sorted by relevance
2784 vk::Allocation& sbtAlloc = sbtBuffer->getAllocation(); in createShaderBindingTable() local2791 deUint8* shaderBegin = (deUint8*)sbtAlloc.getHostPtr() + shaderBindingTableOffset; in createShaderBindingTable()2809 flushMappedMemoryRange(vk, device, sbtAlloc.getMemory(), sbtAlloc.getOffset(), VK_WHOLE_SIZE); in createShaderBindingTable()
2403 auto& sbtAlloc = shaderBindingTable->getAllocation(); in createSBTWithShaderRecord() local2404 auto* dataPtr = reinterpret_cast<deUint8*>(sbtAlloc.getHostPtr()) + shaderGroupHandleSize; in createSBTWithShaderRecord()
8527 auto& sbtAlloc = sbtBuffer->getAllocation(); in createEmptySBT() local8528 void* sbtData = sbtAlloc.getHostPtr(); in createEmptySBT()8531 flushAlloc(vkd, device, sbtAlloc); in createEmptySBT()