Searched refs:sbtSize (Results 1 – 2 of 2) sorted by relevance
2766 …const deUint32 sbtSize = shaderBindingTableOffset + groupCount * deAlign32(shaderGroup… in createShaderBindingTable() local2768 VkBufferCreateInfo sbtCreateInfo = makeBufferCreateInfo(sbtSize, sbtFlags); in createShaderBindingTable()2801 DE_ASSERT(sbtSize >= static_cast<deUint32>(shaderDstPos - shaderBegin) + shaderGroupHandleSize); in createShaderBindingTable()
8521 const auto sbtSize = static_cast<VkDeviceSize>(shaderGroupHandleSize); in createEmptySBT() local8523 const auto sbtInfo = makeBufferCreateInfo(sbtSize, sbtFlags); in createEmptySBT()8530 deMemset(sbtData, 0, static_cast<size_t>(sbtSize)); in createEmptySBT()