Searched refs:scalar_stage (Results 1 – 17 of 17) sorted by relevance
120 compiler->scalar_stage[i] = devinfo->ver >= 8 || in brw_compiler_create()125 compiler->scalar_stage[i] = true; in brw_compiler_create()169 bool is_scalar = compiler->scalar_stage[i]; in brw_compiler_create()224 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_get_compiler_config_value()225 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); in brw_get_compiler_config_value()226 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]); in brw_get_compiler_config_value()227 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); in brw_get_compiler_config_value()
136 const bool is_scalar = compiler->scalar_stage[stage]; in brw_nir_no_indirect_mask()
765 const bool is_scalar = compiler->scalar_stage[nir->info.stage]; in brw_preprocess_nir()885 const bool p_is_scalar = compiler->scalar_stage[producer->info.stage]; in brw_nir_link_shaders()886 const bool c_is_scalar = compiler->scalar_stage[consumer->info.stage]; in brw_nir_link_shaders()
370 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL]; in brw_compile_tcs()
599 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_GEOMETRY]; in brw_compile_gs()
75 bool scalar_stage[MESA_ALL_SHADER_STAGES]; member
1342 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL]; in brw_compile_tes()
2900 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX]; in brw_compile_vs()
126 const unsigned align = compiler->scalar_stage[nir->info.stage] ? 4 : 16; in anv_nir_compute_push_layout()196 compiler->scalar_stage[nir->info.stage] ? 64 : 32; in anv_nir_compute_push_layout()
1311 pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] && in anv_GetPhysicalDeviceFeatures()1312 pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY]; in anv_GetPhysicalDeviceFeatures()1972 if (pdevice->compiler->scalar_stage[stage]) in anv_get_physical_device_properties_1_1()
106 compiler->scalar_stage[MESA_SHADER_GEOMETRY]); in brw_codegen_gs_prog()
59 compiler->scalar_stage[MESA_SHADER_TESS_EVAL]); in brw_codegen_tes_prog()
140 compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_codegen_vs_prog()
67 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]); in brw_codegen_tcs_prog()
261 compiler->scalar_stage[stage]); in brw_link_shader()
582 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0; in brw_initialize_context_constants()780 compiler->scalar_stage[MESA_SHADER_GEOMETRY] ? 128 : 64; in brw_initialize_context_constants()
324 compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_program_string_notify()