Home
last modified time | relevance | path

Searched refs:scissorY0 (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp108 int scissorY0; member
DRenderer.cpp418 data->scissorY0 = clamp<int>(scissor.offset.y, 0, framebufferExtent.height); in draw()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSetupRoutine.cpp192 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in generate()
574 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in edge()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp204 int scissorY0; member
DRenderer.cpp684 data->scissorY0 = scissor.y0; in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSetupRoutine.cpp177 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in generate()
582 Int y1 = Max((Y1 + subPixM) >> subPixB, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in edge()