Searched refs:sdl_gl_context (Results 1 – 6 of 6) sorted by relevance
45 static SDL_GLContext sdl_gl_context; variable179 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in executeCallback()330 sdl_gl_context = SDL_GL_CreateContext (sdl_window); in main()331 if (sdl_gl_context == NULL) { in main()339 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
140 static SDL_GLContext sdl_gl_context; variable421 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in sdl_event_loop()561 sdl_gl_context = SDL_GL_CreateContext (sdl_window); in main()563 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
22 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
181 bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) in ImGui_ImplSDL2_InitForOpenGL() argument183 (void)sdl_gl_context; // Viewport branch will need this. in ImGui_ImplSDL2_InitForOpenGL()
24 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
254 bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) in ImGui_ImplSDL2_InitForOpenGL() argument256 IM_UNUSED(sdl_gl_context); // Viewport branch will need this. in ImGui_ImplSDL2_InitForOpenGL()