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Searched refs:sdl_gl_context (Results 1 – 6 of 6) sorted by relevance

/third_party/gstreamer/gstplugins_base/tests/examples/gl/sdl/
Dsdlshare2.c45 static SDL_GLContext sdl_gl_context; variable
179 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in executeCallback()
330 sdl_gl_context = SDL_GL_CreateContext (sdl_window); in main()
331 if (sdl_gl_context == NULL) { in main()
339 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
Dsdlshare.c140 static SDL_GLContext sdl_gl_context; variable
421 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in sdl_event_loop()
561 sdl_gl_context = SDL_GL_CreateContext (sdl_window); in main()
563 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_sdl.h22 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
Dimgui_impl_sdl.cpp181 bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) in ImGui_ImplSDL2_InitForOpenGL() argument
183 (void)sdl_gl_context; // Viewport branch will need this. in ImGui_ImplSDL2_InitForOpenGL()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdl.h24 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
Dimgui_impl_sdl.cpp254 bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) in ImGui_ImplSDL2_InitForOpenGL() argument
256 IM_UNUSED(sdl_gl_context); // Viewport branch will need this. in ImGui_ImplSDL2_InitForOpenGL()