Searched refs:semanticName (Results 1 – 12 of 12) sorted by relevance
110 std::string semanticName; member
376 : semanticName(semanticNameIn), in D3DVarying()1084 stream->readString(&varying->semanticName); in load()1365 stream->writeString(varying.semanticName); in save()
132 std::string semanticName; member
393 : semanticName(semanticNameIn), in D3DVarying()1128 stream->readString(&varying->semanticName); in load()1417 stream->writeString(varying.semanticName); in save()
271 if (ent.symbol->getType().getQualifier().semanticName != nullptr) { in operator ()()273 errorMsg += ent.symbol->getType().getQualifier().semanticName; in operator ()()
1448 SVGA3dDXSignatureSemanticName semanticName; member
506 semanticName = nullptr; in makeTemporary()557 const char* semanticName; variable
4036 … if (glslangIntermediate->getHlslFunctionality1() && memberQualifier.semanticName != nullptr) { in decorateStructType()4039 memberQualifier.semanticName); in decorateStructType()8249 …ntermediate->getHlslFunctionality1() && symbol->getType().getQualifier().semanticName != nullptr) { in getSymbolId()8252 symbol->getType().getQualifier().semanticName); in getSymbolId()
2697 entry.SemanticName = streamOutVarying.semanticName.c_str(); in loadExecutable()
3016 entry.SemanticName = streamOutVarying.semanticName.c_str(); in loadExecutable()
109 e->semanticName = sgnName; in set_shader_signature_entry()
6201 qualifier.semanticName = intermediate.addSemanticName(upperCase); in handleSemantic()