Searched refs:separate_segments (Results 1 – 4 of 4) sorted by relevance
444 prog_data_vs_bin->separate_segments; in pack_shader_state_record()446 prog_data_vs->separate_segments; in pack_shader_state_record()449 prog_data_vs_bin->separate_segments ? in pack_shader_state_record()452 prog_data_vs->separate_segments ? in pack_shader_state_record()
654 v3d->prog.cs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()656 v3d->prog.vs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()659 v3d->prog.cs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()662 v3d->prog.vs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
715 prog_data->separate_segments = false; in v3d_vs_set_prog_data()2010 const uint32_t A = vs->separate_segments ? 1 : 0; in compute_vpm_config_gs()
899 bool separate_segments; member