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Searched refs:setAddressingModeU (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.hpp180 void setAddressingModeU(AddressingMode addressingMode);
DVertexProcessor.hpp256 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp233 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp298 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp551 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor
555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DSampler.cpp271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
DPixelProcessor.cpp396 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor
400 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DRenderer.cpp2402 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer
2406 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
2410 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()