Searched refs:setAddressingModeU (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Sampler.hpp | 180 void setAddressingModeU(AddressingMode addressingMode);
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D | VertexProcessor.hpp | 256 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.hpp | 233 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
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D | Renderer.hpp | 298 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
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D | VertexProcessor.cpp | 551 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor 555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
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D | Sampler.cpp | 271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
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D | PixelProcessor.cpp | 396 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor 400 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
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D | Renderer.cpp | 2402 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer 2406 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU() 2410 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
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