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Searched refs:setIndexBuffer (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DGPURenderBundleEncoder.h50 void setIndexBuffer(Napi::Env,
DGPURenderPassEncoder.h79 void setIndexBuffer(Napi::Env,
DGPURenderBundleEncoder.cpp100 void GPURenderBundleEncoder::setIndexBuffer(Napi::Env env, in setIndexBuffer() function in wgpu::binding::GPURenderBundleEncoder
DGPURenderPassEncoder.cpp173 void GPURenderPassEncoder::setIndexBuffer(Napi::Env env, in setIndexBuffer() function in wgpu::binding::GPURenderPassEncoder
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.h173 void setIndexBuffer(sk_sp<const GrBuffer> indexBuffer);
DGrD3DPipelineState.cpp181 commandList->setIndexBuffer(std::move(indexBuffer)); in bindBuffers()
DGrD3DCommandList.cpp404 void GrD3DDirectCommandList::setIndexBuffer(sk_sp<const GrBuffer> indexBuffer) { in setIndexBuffer() function in GrD3DDirectCommandList
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp287 void setIndexBuffer(Resource *indexBuffer);
DRenderer.cpp2290 void Renderer::setIndexBuffer(Resource *indexBuffer) in setIndexBuffer() function in sw::Renderer
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp739 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
DStateManager11.h271 void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
DRenderer11.cpp1717 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
1797 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
DStateManager11.cpp3181 void StateManager11::setIndexBuffer(ID3D11Buffer *buffer, in setIndexBuffer() function in rx::StateManager11
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp737 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
DStateManager11.h291 void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
DRenderer11.cpp2031 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
2111 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
DStateManager11.cpp3246 void StateManager11::setIndexBuffer(ID3D11Buffer *buffer, in setIndexBuffer() function in rx::StateManager11
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp269 setIndexBuffer(nullptr); in drawPrimitive()
DContext.cpp3112 device->setIndexBuffer(indexInfo->indexBuffer); in applyIndexBuffer()