/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | GPURenderBundleEncoder.h | 50 void setIndexBuffer(Napi::Env,
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D | GPURenderPassEncoder.h | 79 void setIndexBuffer(Napi::Env,
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D | GPURenderBundleEncoder.cpp | 100 void GPURenderBundleEncoder::setIndexBuffer(Napi::Env env, in setIndexBuffer() function in wgpu::binding::GPURenderBundleEncoder
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D | GPURenderPassEncoder.cpp | 173 void GPURenderPassEncoder::setIndexBuffer(Napi::Env env, in setIndexBuffer() function in wgpu::binding::GPURenderPassEncoder
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.h | 173 void setIndexBuffer(sk_sp<const GrBuffer> indexBuffer);
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D | GrD3DPipelineState.cpp | 181 commandList->setIndexBuffer(std::move(indexBuffer)); in bindBuffers()
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D | GrD3DCommandList.cpp | 404 void GrD3DDirectCommandList::setIndexBuffer(sk_sp<const GrBuffer> indexBuffer) { in setIndexBuffer() function in GrD3DDirectCommandList
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Renderer.hpp | 287 void setIndexBuffer(Resource *indexBuffer);
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D | Renderer.cpp | 2290 void Renderer::setIndexBuffer(Resource *indexBuffer) in setIndexBuffer() function in sw::Renderer
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 739 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
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D | StateManager11.h | 271 void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
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D | Renderer11.cpp | 1717 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop() 1797 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
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D | StateManager11.cpp | 3181 void StateManager11::setIndexBuffer(ID3D11Buffer *buffer, in setIndexBuffer() function in rx::StateManager11
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 737 stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0); in clearFramebuffer()
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D | StateManager11.h | 291 void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
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D | Renderer11.cpp | 2031 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop() 2111 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
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D | StateManager11.cpp | 3246 void StateManager11::setIndexBuffer(ID3D11Buffer *buffer, in setIndexBuffer() function in rx::StateManager11
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 269 setIndexBuffer(nullptr); in drawPrimitive()
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D | Context.cpp | 3112 device->setIndexBuffer(indexInfo->indexBuffer); in applyIndexBuffer()
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