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Searched refs:setMinLod (Results 1 – 25 of 30) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DSampler.cpp115 void Sampler::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Sampler
117 mState.setMinLod(minLod); in setMinLod()
DSampler.h56 void setMinLod(const Context *context, GLfloat minLod);
Dangletypes.cpp175 setMinLod(-1000.0f); in SamplerState()
267 bool SamplerState::setMinLod(GLfloat minLod) in setMinLod() function in gl::SamplerState
DTexture.h301 void setMinLod(const Context *context, GLfloat minLod);
Dangletypes.h356 bool setMinLod(GLfloat minLod);
DTexture.cpp926 void Texture::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Texture
928 if (mState.mSamplerState.setMinLod(minLod)) in setMinLod()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DSampler.cpp111 void Sampler::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Sampler
113 mState.setMinLod(minLod); in setMinLod()
DSampler.h56 void setMinLod(const Context *context, GLfloat minLod);
Dangletypes.cpp124 setMinLod(-1000.0f); in SamplerState()
184 void SamplerState::setMinLod(GLfloat minLod) in setMinLod() function in gl::SamplerState
DTexture.h258 void setMinLod(const Context *context, GLfloat minLod);
Dangletypes.h264 void setMinLod(GLfloat minLod);
DTexture.cpp780 void Texture::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Texture
782 mState.mSamplerState.setMinLod(minLod); in setMinLod()
Dqueryutils.cpp375 texture->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetTexParameterBase()
484 sampler->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetSamplerParameterBase()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DSampler.h52 void setMinLod(GLfloat minLod) { mMinLod = minLod; } in setMinLod() function
DContext.cpp1774 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); … in samplerParameteri()
1797 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); … in samplerParameterf()
3209 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.hpp194 void setMinLod(float minLod);
DVertexProcessor.hpp271 void setMinLod(unsigned int sampler, float minLod);
DPixelProcessor.hpp248 void setMinLod(unsigned int sampler, float minLod);
DRenderer.hpp313 void setMinLod(SamplerType type, int sampler, float minLod);
DVertexProcessor.cpp686 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor
690 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
DSampler.cpp355 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
DPixelProcessor.cpp531 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor
535 context->sampler[sampler].setMinLod(minLod); in setMinLod()
DRenderer.cpp2582 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer
2586 PixelProcessor::setMinLod(sampler, minLod); in setMinLod()
2590 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSamplerGL.cpp99 …pliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod); in syncState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSamplerGL.cpp99 …pliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod); in syncState()

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