/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Sampler.cpp | 115 void Sampler::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Sampler 117 mState.setMinLod(minLod); in setMinLod()
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D | Sampler.h | 56 void setMinLod(const Context *context, GLfloat minLod);
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D | angletypes.cpp | 175 setMinLod(-1000.0f); in SamplerState() 267 bool SamplerState::setMinLod(GLfloat minLod) in setMinLod() function in gl::SamplerState
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D | Texture.h | 301 void setMinLod(const Context *context, GLfloat minLod);
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D | angletypes.h | 356 bool setMinLod(GLfloat minLod);
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D | Texture.cpp | 926 void Texture::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Texture 928 if (mState.mSamplerState.setMinLod(minLod)) in setMinLod()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Sampler.cpp | 111 void Sampler::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Sampler 113 mState.setMinLod(minLod); in setMinLod()
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D | Sampler.h | 56 void setMinLod(const Context *context, GLfloat minLod);
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D | angletypes.cpp | 124 setMinLod(-1000.0f); in SamplerState() 184 void SamplerState::setMinLod(GLfloat minLod) in setMinLod() function in gl::SamplerState
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D | Texture.h | 258 void setMinLod(const Context *context, GLfloat minLod);
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D | angletypes.h | 264 void setMinLod(GLfloat minLod);
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D | Texture.cpp | 780 void Texture::setMinLod(const Context *context, GLfloat minLod) in setMinLod() function in gl::Texture 782 mState.mSamplerState.setMinLod(minLod); in setMinLod()
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D | queryutils.cpp | 375 texture->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetTexParameterBase() 484 sampler->setMinLod(context, CastQueryValueTo<GLfloat>(pname, params[0])); in SetSamplerParameterBase()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 52 void setMinLod(GLfloat minLod) { mMinLod = minLod; } in setMinLod() function
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D | Context.cpp | 1774 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); … in samplerParameteri() 1797 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); … in samplerParameterf() 3209 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Sampler.hpp | 194 void setMinLod(float minLod);
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D | VertexProcessor.hpp | 271 void setMinLod(unsigned int sampler, float minLod);
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D | PixelProcessor.hpp | 248 void setMinLod(unsigned int sampler, float minLod);
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D | Renderer.hpp | 313 void setMinLod(SamplerType type, int sampler, float minLod);
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D | VertexProcessor.cpp | 686 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor 690 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
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D | Sampler.cpp | 355 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
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D | PixelProcessor.cpp | 531 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor 535 context->sampler[sampler].setMinLod(minLod); in setMinLod()
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D | Renderer.cpp | 2582 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer 2586 PixelProcessor::setMinLod(sampler, minLod); in setMinLod() 2590 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 99 …pliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod); in syncState()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 99 …pliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod); in syncState()
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