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Searched refs:setSwizzleA (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.hpp190 void setSwizzleA(SwizzleType swizzleA);
DVertexProcessor.hpp267 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DPixelProcessor.hpp244 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DRenderer.hpp309 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
DVertexProcessor.cpp650 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::VertexProcessor
654 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
DSampler.cpp335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() function in sw::Sampler
DPixelProcessor.cpp495 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::PixelProcessor
499 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
DRenderer.cpp2534 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::Renderer
2538 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
2542 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.h123 bool setSwizzleA(GLenum swizzleA);
DTexture.cpp310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() function in es2::Texture
DlibGLESv2.cpp4737 if(!texture->setSwizzleA((GLenum)param)) in TexParameterf()
4865 if(!texture->setSwizzleA((GLenum)param)) in TexParameteri()
DContext.cpp3208 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()