Searched refs:setSwizzleA (Results 1 – 12 of 12) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Sampler.hpp | 190 void setSwizzleA(SwizzleType swizzleA);
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D | VertexProcessor.hpp | 267 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | PixelProcessor.hpp | 244 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | Renderer.hpp | 309 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
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D | VertexProcessor.cpp | 650 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::VertexProcessor 654 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | Sampler.cpp | 335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() function in sw::Sampler
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D | PixelProcessor.cpp | 495 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::PixelProcessor 499 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | Renderer.cpp | 2534 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() function in sw::Renderer 2538 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA() 2542 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 123 bool setSwizzleA(GLenum swizzleA);
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D | Texture.cpp | 310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() function in es2::Texture
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D | libGLESv2.cpp | 4737 if(!texture->setSwizzleA((GLenum)param)) in TexParameterf() 4865 if(!texture->setSwizzleA((GLenum)param)) in TexParameteri()
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D | Context.cpp | 3208 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
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