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Searched refs:setSwizzleG (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.hpp188 void setSwizzleG(SwizzleType swizzleG);
DVertexProcessor.hpp265 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.hpp242 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DRenderer.hpp307 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DVertexProcessor.cpp632 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::VertexProcessor
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DSampler.cpp325 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() function in sw::Sampler
DPixelProcessor.cpp477 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::PixelProcessor
481 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.cpp2510 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::Renderer
2514 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2518 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.h121 bool setSwizzleG(GLenum swizzleG);
DTexture.cpp276 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() function in es2::Texture
DlibGLESv2.cpp4725 if(!texture->setSwizzleG((GLenum)param)) in TexParameterf()
4853 if(!texture->setSwizzleG((GLenum)param)) in TexParameteri()
DContext.cpp3206 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()