Searched refs:set_scene_state (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 64 static boolean set_scene_state( struct lp_setup_context *, enum setup_state, 311 set_scene_state( struct lp_setup_context *setup, in set_scene_state() function 380 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 398 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 466 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_color_buffer() 530 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_zs() 1476 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state() 1494 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() 1497 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state() 1629 set_scene_state(setup, SETUP_ACTIVE, "begin_query"); in lp_setup_begin_query() [all …]
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/third_party/mesa3d/docs/relnotes/ |
D | 7.10.rst | 2020 - llvmpipe: shortcircuit some calls to set_scene_state
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