Searched refs:setupDefaultUniforms (Results 1 – 7 of 7) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 218 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); in iterate() 346 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); in iterate()
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D | es3fShaderDerivateTests.cpp | 805 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 219 setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); in iterate() 336 setupDefaultUniforms(m_context.getRenderContext(), program.getProgram()); in iterate()
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D | glcShaderRenderCase.hpp | 322 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID);
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D | glcShaderRenderCase.cpp | 540 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs() 921 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms() function
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.hpp | 264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
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D | glsShaderRenderCase.cpp | 481 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs() 813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms() function
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