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Searched refs:shaderGroupBaseAlignment (Results 1 – 25 of 47) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingCallableShadersTests.cpp92 deUint32 shaderGroupBaseAlignment,
176 deUint32 shaderGroupBaseAlignment,
290 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
308 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
309 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
310 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
311 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initShaderBindingTables()
321 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
322 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
323 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
[all …]
DvktRayTracingCaptureReplayTests.cpp147 deUint32 shaderGroupBaseAlignment,
264 deUint32 shaderGroupBaseAlignment,
369 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
379 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, VK… in initShaderBindingTables()
380 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, VK… in initShaderBindingTables()
381 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
409 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
410 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, 0u… in initShaderBindingTables()
411 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
422 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
[all …]
DvktRayTracingShaderBindingTableTests.cpp99 deUint32 shaderGroupBaseAlignment,
200 deUint32 shaderGroupBaseAlignment,
423 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
440 deUint32 shaderBindingTableOffset = testParams.sbtOffset * shaderGroupBaseAlignment; in initShaderBindingTables()
448 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
450 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
452 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
453 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shad… in initShaderBindingTables()
481 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
482 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingBarycentricCoordinatesTests.cpp353 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
357 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
380 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
383 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
386 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingBarrierTests.cpp1105 …age stage, StageData& stageData, deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createRayTracingPipelineData() argument
1119 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1131 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1134 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1146 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1149 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1161 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1164 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1176 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1179 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
[all …]
DvktRayTracingNonUniformArgsTests.cpp365 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
369 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
441 …Table(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in iterate()
444 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, stat… in iterate()
447 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstChi… in iterate()
DvktRayTracingDataSpillTests.cpp1653 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
1657 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
1912 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
1917 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
1922 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2391 deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createSBTWithShaderRecord() argument
2397 …ndingTable(vkd, device, pipeline, alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstGro… in createSBTWithShaderRecord()
2455 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
2459 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2554 …, alloc, pipeline.get(), rayTracingPipeline.get(), shaderGroupHandleSize, shaderGroupBaseAlignment, in iterate()
[all …]
DvktRayTracingTraversalControlTests.cpp99 deUint32 shaderGroupBaseAlignment,
184 deUint32 shaderGroupBaseAlignment,
284 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
301 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
302 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
303 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
DvktRayTracingBuildIndirectTests.cpp439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local
459 …ingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in prepareBuffer()
504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
521 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
522 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
523 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingDirectionTests.cpp528 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
532 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
563 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
566 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
569 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingNullASTests.cpp421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
438 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
439 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
440 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingTraceRaysTests.cpp357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
421 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest()
422 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest()
423 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in runTest()
DvktRayTracingAccelerationStructuresTests.cpp144 deUint32 shaderGroupBaseAlignment,
268 deUint32 shaderGroupBaseAlignment,
572 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
581 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
583 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in initShaderBindingTables()
585 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
586 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1 ); in initShaderBindingTables()
646 deUint32 shaderGroupBaseAlignment,
751 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
761 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingPipelineLibraryTests.cpp486 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
594 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest()
595 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest()
596 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, numSh… in runTest()
DvktRayTracingBuildTests.cpp387 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
413 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in runTest()
414 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, 2u); in runTest()
415 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3u, 1u); in runTest()
DvktRayTracingWatertightnessTests.cpp610 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
627 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
628 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
629 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingBuildLargeTests.cpp361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
378 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1u); in runTest()
379 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, call… in runTest()
DvktRayTracingProceduralGeometryTests.cpp261 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
344 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
DvktRayTracingMemGuaranteeTests.cpp533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
535 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorSetRandomTests.cpp1251 deUint32 shaderGroupBaseAlignment = 1; in iterate() local
1269 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2321 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2333 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2336 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2348 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2351 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2363 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2366 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2378 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
[all …]
DvktBindingDescriptorUpdateASTests.cpp1780 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
1782 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, 1… in createShaderBindingTable()
2178 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
2180 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
DvktBindingValveMutableTests.cpp3238 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
3296 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
3363 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, rgenGrou… in iterate()
3368 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, missGrou… in iterate()
3374 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, hitGroup… in iterate()
3380 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, callGrou… in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
992 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
993 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
994 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
995 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
DvktRayQueryCullRayFlagsTests.cpp1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
1013 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
1014 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp567 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local
573 …d, device, rayTracingPipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()

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