Searched refs:shaderGroupDataPtrPerGroup (Results 1 – 2 of 2) sorted by relevance
2760 const void** shaderGroupDataPtrPerGroup) in createShaderBindingTable() argument2798 if (shaderGroupDataPtrPerGroup != nullptr && in createShaderBindingTable()2799 shaderGroupDataPtrPerGroup[idx] != nullptr) in createShaderBindingTable()2804 shaderGroupDataPtrPerGroup[idx], in createShaderBindingTable()
832 const void** shaderGroupDataPtrPerGroup = nullptr);