Searched refs:shaderRecordSize (Results 1 – 2 of 2) sorted by relevance
2759 const deUint32 shaderRecordSize, in createShaderBindingTable() argument2766 …BindingTableOffset + groupCount * deAlign32(shaderGroupHandleSize + shaderRecordSize, shaderGroupH… in createShaderBindingTable()2795 …deUint8* shaderDstPos = shaderBegin + idx * deAlign32(shaderGroupHandleSize + shaderRecordSize, sh… in createShaderBindingTable()2805 shaderRecordSize); in createShaderBindingTable()
831 const deUint32 shaderRecordSize = 0u,