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Searched refs:shaderResourceView (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureRenderTarget.cpp19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
46 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
88 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument
94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
126 const GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTextureRenderTarget() local
144 gpu, budgeted, dimensions, info, std::move(state), shaderResourceView, msInfo, in MakeNewTextureRenderTarget()
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DGrD3DTexture.cpp22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
27 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
37 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
43 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
56 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument
61 , fShaderResourceView(shaderResourceView) { in GrD3DTexture()
80 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture() local
84 shaderResourceView, mipmapStatus); in MakeNewTexture()
103 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture() local
107 shaderResourceView, mipmapStatus, cacheable, in MakeWrappedTexture()
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DGrD3DTexture.h43 D3D12_CPU_DESCRIPTOR_HANDLE shaderResourceView() { return fShaderResourceView.fHandle; } in shaderResourceView() function
52 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
67 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
71 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
DGrD3DTextureRenderTarget.h61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
74 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
83 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
96 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
DGrD3DPipelineState.cpp107 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
124 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()