Searched refs:shaderResourceView (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.cpp | 19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 46 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 88 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() argument 94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 126 const GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTextureRenderTarget() local 144 gpu, budgeted, dimensions, info, std::move(state), shaderResourceView, msInfo, in MakeNewTextureRenderTarget() [all …]
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D | GrD3DTexture.cpp | 22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 27 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 37 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 43 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 56 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() argument 61 , fShaderResourceView(shaderResourceView) { in GrD3DTexture() 80 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture() local 84 shaderResourceView, mipmapStatus); in MakeNewTexture() 103 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture() local 107 shaderResourceView, mipmapStatus, cacheable, in MakeWrappedTexture() [all …]
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D | GrD3DTexture.h | 43 D3D12_CPU_DESCRIPTOR_HANDLE shaderResourceView() { return fShaderResourceView.fHandle; } in shaderResourceView() function 52 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 67 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 71 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
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D | GrD3DTextureRenderTarget.h | 61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 74 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 83 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 96 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
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D | GrD3DPipelineState.cpp | 107 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures() 115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures() 124 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
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