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Searched refs:shaderSrcPos (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.cpp2794 deUint8* shaderSrcPos = shaderHandles.data() + idx * shaderGroupHandleSize; in createShaderBindingTable() local
2796 deMemcpy(shaderDstPos, shaderSrcPos, shaderGroupHandleSize); in createShaderBindingTable()