Searched refs:shaderSrcPos (Results 1 – 1 of 1) sorted by relevance
2794 deUint8* shaderSrcPos = shaderHandles.data() + idx * shaderGroupHandleSize; in createShaderBindingTable() local2796 deMemcpy(shaderDstPos, shaderSrcPos, shaderGroupHandleSize); in createShaderBindingTable()