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Searched refs:shader_buffers (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c337 if (dstate->shader_buffers[sh][i].buffer) { in dd_dump_shader()
338 DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i); in dd_dump_shader()
339 if (dstate->shader_buffers[sh][i].buffer) in dd_dump_shader()
340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader()
792 memset(state->base.shader_buffers, 0, in dd_init_copy_of_draw_state()
793 sizeof(state->base.shader_buffers)); in dd_init_copy_of_draw_state()
835 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL); in dd_unreference_copy_of_draw_state()
907 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, in dd_copy_draw_state()
908 src->shader_buffers[i][j].buffer); in dd_copy_draw_state()
909 memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j], in dd_copy_draw_state()
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Ddd_pipe.h241 struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
Ddd_context.c565 safe_memcpy(&dctx->draw_state.shader_buffers[shader][start], buffers, in dd_context_set_shader_buffers()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context.h495 uint32_t shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
Du_threaded_context.c475 tc_add_bindings_to_buffer_list(buffer_list, tc->shader_buffers[shader], in tc_add_shader_bindings_to_buffer_list()
499 ssbo = tc_rebind_bindings(old_id, new_id, tc->shader_buffers[shader], in tc_rebind_shader_bindings()
608 tc_is_buffer_bound_with_mask(id, tc->shader_buffers[shader], in tc_is_buffer_shader_bound_for_write()
1591 tc_bind_buffer(&tc->shader_buffers[shader][start + i], next, &tres->b); in tc_set_shader_buffers()
1599 tc_unbind_buffer(&tc->shader_buffers[shader][start + i]); in tc_set_shader_buffers()
1604 tc_unbind_buffers(&tc->shader_buffers[shader][start], count); in tc_set_shader_buffers()