Searched refs:single_seg (Results 1 – 6 of 6) sorted by relevance
483 prog_data_vs_bin->base.single_seg; in pack_shader_state_record()485 prog_data_vs->base.single_seg; in pack_shader_state_record()487 prog_data_fs->base.single_seg; in pack_shader_state_record()
1700 gs_bin->prog_data.gs->base.single_seg; in emit_gs_shader_state_record()1710 gs->prog_data.gs->base.single_seg; in emit_gs_shader_state_record()
3500 if (cs_variant->prog_data.base->single_seg) in cmd_buffer_create_csd_job()
375 gs_bin->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record()385 gs->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record()693 v3d->prog.cs->prog_data.vs->base.single_seg; in v3d_emit_gl_shader_state()695 v3d->prog.vs->prog_data.vs->base.single_seg; in v3d_emit_gl_shader_state()697 v3d->prog.fs->prog_data.fs->base.single_seg; in v3d_emit_gl_shader_state()1413 if (v3d->prog.compute->prog_data.base->single_seg) in v3d_launch_grid()
875 bool single_seg; member
838 prog_data->single_seg = !c->last_thrsw; in v3d_set_prog_data()