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Searched refs:skipByteArray (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/
DGrPersistentCacheUtils.cpp83 const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen)); in UnpackCachedShaders()
107 const char* attrName = static_cast<const char*>(reader->skipByteArray(&attrLen)); in UnpackCachedShaders()
/third_party/skia/src/core/
DSkReadBuffer.h140 const void* skipByteArray(size_t* size);
DSkVertices.cpp300 buffer.skipByteArray(&customDataSize); in Decode()
DSkReadBuffer.cpp287 const void* SkReadBuffer::skipByteArray(size_t* size) { in skipByteArray() function in SkReadBuffer
/third_party/skia/tests/
DSerializationTest.cpp642 const void* arr = reader.skipByteArray(&len); in DEF_TEST()
657 const void* arr = reader.skipByteArray(&len); in DEF_TEST()
671 const void* arr = reader.skipByteArray(&len); in DEF_TEST()