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Searched refs:skipValidation (Results 1 – 25 of 42) sorted by relevance

12

/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.cpp37 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in Accum()
57 (context->skipValidation() || ValidateAlphaFunc(context, funcPacked, ref)); in AlphaFunc()
74 bool isCallValid = (context->skipValidation() || ValidateBegin(context, mode)); in Begin()
101 (context->skipValidation() || in Bitmap()
123 (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor)); in BlendFunc()
140 bool isCallValid = (context->skipValidation() || ValidateCallList(context, list)); in CallList()
159 (context->skipValidation() || ValidateCallLists(context, n, type, lists)); in CallLists()
176 bool isCallValid = (context->skipValidation() || ValidateClear(context, mask)); in Clear()
195 (context->skipValidation() || ValidateClearAccum(context, red, green, blue, alpha)); in ClearAccum()
214 (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha)); in ClearColor()
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Dentry_points_gl_1_4_autogen.cpp39 (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)); in BlendColor()
56 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation()
83 (context->skipValidation() || ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, in BlendFuncSeparate()
104 (context->skipValidation() || ValidateFogCoordPointer(context, type, stride, pointer)); in FogCoordPointer()
121 bool isCallValid = (context->skipValidation() || ValidateFogCoordd(context, coord)); in FogCoordd()
138 bool isCallValid = (context->skipValidation() || ValidateFogCoorddv(context, coord)); in FogCoorddv()
155 bool isCallValid = (context->skipValidation() || ValidateFogCoordf(context, coord)); in FogCoordf()
172 bool isCallValid = (context->skipValidation() || ValidateFogCoordfv(context, coord)); in FogCoordfv()
196 bool isCallValid = (context->skipValidation() || in MultiDrawArrays()
225 (context->skipValidation() || in MultiDrawElements()
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Dentry_points_gl_2_0_autogen.cpp38 (context->skipValidation() || ValidateAttachShader(context, program, shader)); in AttachShader()
56 bool isCallValid = (context->skipValidation() || in BindAttribLocation()
76 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate()
94 bool isCallValid = (context->skipValidation() || ValidateCompileShader(context, shader)); in CompileShader()
112 bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context)); in CreateProgram()
140 bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked)); in CreateShader()
166 bool isCallValid = (context->skipValidation() || ValidateDeleteProgram(context, program)); in DeleteProgram()
183 bool isCallValid = (context->skipValidation() || ValidateDeleteShader(context, shader)); in DeleteShader()
201 (context->skipValidation() || ValidateDetachShader(context, program, shader)); in DetachShader()
219 (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)); in DisableVertexAttribArray()
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Dentry_points_gl_3_3_autogen.cpp44 (context->skipValidation() || in BindFragDataLocationIndexed()
64 (context->skipValidation() || ValidateBindSampler(context, unit, sampler)); in BindSampler()
82 bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color)); in ColorP3ui()
100 bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color)); in ColorP3uiv()
118 bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color)); in ColorP4ui()
136 bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color)); in ColorP4uiv()
155 (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers)); in DeleteSamplers()
173 (context->skipValidation() || ValidateGenSamplers(context, count, samplers)); in GenSamplers()
193 (context->skipValidation() || ValidateGetFragDataIndex(context, program, name)); in GetFragDataIndex()
221 (context->skipValidation() || ValidateGetQueryObjecti64v(context, id, pname, params)); in GetQueryObjecti64v()
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Dentry_points_gl_4_1_autogen.cpp38 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram()
56 (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)); in BindProgramPipeline()
73 bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d)); in ClearDepthf()
93 bool isCallValid = (context->skipValidation() || in CreateShaderProgramv()
122 (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)); in DeleteProgramPipelines()
141 (context->skipValidation() || ValidateDepthRangeArrayv(context, first, count, v)); in DepthRangeArrayv()
159 (context->skipValidation() || ValidateDepthRangeIndexed(context, index, n, f)); in DepthRangeIndexed()
176 bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f)); in DepthRangef()
194 (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)); in GenProgramPipelines()
213 (context->skipValidation() || ValidateGetDoublei_v(context, target, index, data)); in GetDoublei_v()
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Dentry_points_gl_4_0_autogen.cpp39 (context->skipValidation() || ValidateBeginQueryIndexed(context, target, index, id)); in BeginQueryIndexed()
58 (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)); in BindTransformFeedback()
77 bool isCallValid = (context->skipValidation() || in BlendEquationSeparatei()
97 (context->skipValidation() || ValidateBlendEquationi(context, buf, mode)); in BlendEquationi()
122 (context->skipValidation() || in BlendFuncSeparatei()
144 (context->skipValidation() || ValidateBlendFunci(context, buf, src, dst)); in BlendFunci()
162 (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids)); in DeleteTransformFeedbacks()
181 bool isCallValid = (context->skipValidation() || in DrawArraysIndirect()
204 (context->skipValidation() || in DrawElementsIndirect()
224 (context->skipValidation() || ValidateDrawTransformFeedback(context, mode, id)); in DrawTransformFeedback()
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Dentry_points_gl_1_3_autogen.cpp37 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture()
55 (context->skipValidation() || ValidateClientActiveTexture(context, texture)); in ClientActiveTexture()
83 bool isCallValid = (context->skipValidation() || in CompressedTexImage1D()
119 (context->skipValidation() || in CompressedTexImage2D()
156 (context->skipValidation() || in CompressedTexImage3D()
187 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage1D()
223 (context->skipValidation() || in CompressedTexSubImage2D()
261 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage3D()
284 bool isCallValid = (context->skipValidation() || in GetCompressedTexImage()
302 bool isCallValid = (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m)); in LoadTransposeMatrixd()
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Dentry_points_gl_3_0_autogen.cpp38 (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode)); in BeginConditionalRender()
56 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback()
77 bool isCallValid = (context->skipValidation() || in BindBufferBase()
103 (context->skipValidation() || in BindBufferRange()
123 bool isCallValid = (context->skipValidation() || in BindFragDataLocation()
143 (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)); in BindFramebuffer()
162 bool isCallValid = (context->skipValidation() || in BindRenderbuffer()
180 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray()
212 bool isCallValid = (context->skipValidation() || in BlitFramebuffer()
235 (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)); in CheckFramebufferStatus()
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Dentry_points_gl_4_5_autogen.cpp39 (context->skipValidation() || ValidateBindTextureUnit(context, unit, texturePacked)); in BindTextureUnit()
74 (context->skipValidation() || in BlitNamedFramebuffer()
97 bool isCallValid = (context->skipValidation() || in CheckNamedFramebufferStatus()
135 bool isCallValid = (context->skipValidation() || in ClearNamedBufferData()
168 bool isCallValid = (context->skipValidation() || in ClearNamedBufferSubData()
196 bool isCallValid = (context->skipValidation() || in ClearNamedFramebufferfi()
223 (context->skipValidation() || in ClearNamedFramebufferfv()
249 (context->skipValidation() || in ClearNamedFramebufferiv()
275 (context->skipValidation() || in ClearNamedFramebufferuiv()
297 (context->skipValidation() || ValidateClipControl(context, origin, depth)); in ClipControl()
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Dentry_points_gl_1_1_autogen.cpp40 bool isCallValid = (context->skipValidation() || in AreTexturesResident()
68 bool isCallValid = (context->skipValidation() || ValidateArrayElement(context, i)); in ArrayElement()
88 bool isCallValid = (context->skipValidation() || in BindTexture()
110 bool isCallValid = (context->skipValidation() || in ColorPointer()
139 (context->skipValidation() || in CopyTexImage1D()
170 bool isCallValid = (context->skipValidation() || in CopyTexImage2D()
196 (context->skipValidation() || in CopyTexSubImage1D()
226 bool isCallValid = (context->skipValidation() || in CopyTexSubImage2D()
248 (context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked)); in DeleteTextures()
267 (context->skipValidation() || ValidateDisableClientState(context, arrayPacked)); in DisableClientState()
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Dentry_points_gl_1_5_autogen.cpp40 (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id)); in BeginQuery()
61 (context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked)); in BindBuffer()
84 bool isCallValid = (context->skipValidation() || in BufferData()
108 bool isCallValid = (context->skipValidation() || in BufferSubData()
128 (context->skipValidation() || ValidateDeleteBuffers(context, n, buffersPacked)); in DeleteBuffers()
145 bool isCallValid = (context->skipValidation() || ValidateDeleteQueries(context, n, ids)); in DeleteQueries()
163 bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, targetPacked)); in EndQuery()
182 (context->skipValidation() || ValidateGenBuffers(context, n, buffersPacked)); in GenBuffers()
199 bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, n, ids)); in GenQueries()
219 bool isCallValid = (context->skipValidation() || in GetBufferParameteriv()
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Dentry_points_gl_4_3_autogen.cpp45 (context->skipValidation() || in BindVertexBuffer()
72 (context->skipValidation() || in ClearBufferData()
104 bool isCallValid = (context->skipValidation() || in ClearBufferSubData()
145 bool isCallValid = (context->skipValidation() || in CopyImageSubData()
170 bool isCallValid = (context->skipValidation() || in DebugMessageCallback()
200 (context->skipValidation() || in DebugMessageControl()
230 (context->skipValidation() || in DebugMessageInsert()
251 (context->skipValidation() || in DispatchCompute()
271 (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)); in DispatchComputeIndirect()
290 bool isCallValid = (context->skipValidation() || in FramebufferParameteri()
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp31 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture()
49 (context->skipValidation() || ValidateAttachShader(context, program, shader)); in AttachShader()
67 bool isCallValid = (context->skipValidation() || in BindAttribLocation()
89 (context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked)); in BindBuffer()
108 (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)); in BindFramebuffer()
127 bool isCallValid = (context->skipValidation() || in BindRenderbuffer()
148 bool isCallValid = (context->skipValidation() || in BindTexture()
168 (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)); in BlendColor()
185 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation()
204 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate()
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Dentry_points_gles_1_0_autogen.cpp34 (context->skipValidation() || ValidateAlphaFunc(context, funcPacked, ref)); in AlphaFunc()
54 (context->skipValidation() || ValidateAlphaFuncx(context, funcPacked, ref)); in AlphaFuncx()
73 (context->skipValidation() || ValidateClearColorx(context, red, green, blue, alpha)); in ClearColorx()
90 bool isCallValid = (context->skipValidation() || ValidateClearDepthx(context, depth)); in ClearDepthx()
108 (context->skipValidation() || ValidateClientActiveTexture(context, texture)); in ClientActiveTexture()
126 bool isCallValid = (context->skipValidation() || ValidateClipPlanef(context, p, eqn)); in ClipPlanef()
145 (context->skipValidation() || ValidateClipPlanex(context, plane, equation)); in ClipPlanex()
164 (context->skipValidation() || ValidateColor4f(context, red, green, blue, alpha)); in Color4f()
183 (context->skipValidation() || ValidateColor4ub(context, red, green, blue, alpha)); in Color4ub()
202 (context->skipValidation() || ValidateColor4x(context, red, green, blue, alpha)); in Color4x()
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Dentry_points_gles_3_0_autogen.cpp34 (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id)); in BeginQuery()
52 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback()
73 bool isCallValid = (context->skipValidation() || in BindBufferBase()
99 (context->skipValidation() || in BindBufferRange()
119 (context->skipValidation() || ValidateBindSampler(context, unit, sampler)); in BindSampler()
138 (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)); in BindTransformFeedback()
155 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray()
187 bool isCallValid = (context->skipValidation() || in BlitFramebuffer()
209 bool isCallValid = (context->skipValidation() || in ClearBufferfi()
228 bool isCallValid = (context->skipValidation() || in ClearBufferfv()
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Dentry_points_gles_3_1_autogen.cpp32 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram()
61 bool isCallValid = (context->skipValidation() || in BindImageTexture()
82 (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)); in BindProgramPipeline()
107 (context->skipValidation() || in BindVertexBuffer()
129 bool isCallValid = (context->skipValidation() || in CreateShaderProgramv()
158 (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)); in DeleteProgramPipelines()
177 (context->skipValidation() || in DispatchCompute()
197 (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)); in DispatchComputeIndirect()
216 bool isCallValid = (context->skipValidation() || in DrawArraysIndirect()
239 (context->skipValidation() || in DrawElementsIndirect()
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Dentry_points_gles_ext_autogen.cpp51 bool isCallValid = (context->skipValidation() || in DrawArraysInstancedBaseInstanceANGLE()
87 (context->skipValidation() || ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE( in DrawElementsInstancedBaseVertexBaseInstanceANGLE()
121 (context->skipValidation() || in MultiDrawArraysInstancedBaseInstanceANGLE()
161 bool isCallValid = (context->skipValidation() || in MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
206 bool isCallValid = (context->skipValidation() || in CopyTexture3DANGLE()
260 (context->skipValidation() || in CopySubTexture3DANGLE()
303 bool isCallValid = (context->skipValidation() || in BlitFramebufferANGLE()
333 bool isCallValid = (context->skipValidation() || in RenderbufferStorageMultisampleANGLE()
360 (context->skipValidation() || in DrawArraysInstancedANGLE()
389 bool isCallValid = (context->skipValidation() || in DrawElementsInstancedANGLE()
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/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp42 bool isCallValid = (context->skipValidation() || in GL_Accum()
67 (context->skipValidation() || in GL_AlphaFunc()
91 (context->skipValidation() || ValidateBegin(context, angle::EntryPoint::GLBegin, mode)); in GL_Begin()
121 bool isCallValid = (context->skipValidation() || in GL_Bitmap()
148 (context->skipValidation() || in GL_BlendFunc()
170 bool isCallValid = (context->skipValidation() || in GL_CallList()
194 (context->skipValidation() || in GL_CallLists()
218 (context->skipValidation() || ValidateClear(context, angle::EntryPoint::GLClear, mask)); in GL_Clear()
241 (context->skipValidation() || in GL_ClearAccum()
265 (context->skipValidation() || in GL_ClearColor()
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Dentry_points_gl_2_autogen.cpp44 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
71 (context->skipValidation() || in GL_BindAttribLocation()
97 (context->skipValidation() || in GL_BlendEquationSeparate()
122 (context->skipValidation() || in GL_CompileShader()
145 bool isCallValid = (context->skipValidation() || in GL_CreateProgram()
177 (context->skipValidation() || in GL_CreateShader()
207 (context->skipValidation() || in GL_DeleteProgram()
231 (context->skipValidation() || in GL_DeleteShader()
256 bool isCallValid = (context->skipValidation() || in GL_DetachShader()
279 bool isCallValid = (context->skipValidation() || in GL_DisableVertexAttribArray()
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Dentry_points_gl_3_autogen.cpp42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender()
68 (context->skipValidation() || in GL_BeginTransformFeedback()
94 bool isCallValid = (context->skipValidation() || in GL_BindBufferBase()
124 (context->skipValidation() || in GL_BindBufferRange()
152 (context->skipValidation() || in GL_BindFragDataLocation()
177 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer()
202 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer()
227 (context->skipValidation() || in GL_BindVertexArray()
264 (context->skipValidation() || in GL_BlitFramebuffer()
291 bool isCallValid = (context->skipValidation() || in GL_CheckFramebufferStatus()
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Dentry_points_gl_4_autogen.cpp44 (context->skipValidation() || in GL_BeginQueryIndexed()
70 (context->skipValidation() || in GL_BindTransformFeedback()
96 (context->skipValidation() || in GL_BlendEquationSeparatei()
121 (context->skipValidation() || in GL_BlendEquationi()
150 (context->skipValidation() || in GL_BlendFuncSeparatei()
177 (context->skipValidation() || in GL_BlendFunci()
202 (context->skipValidation() || in GL_DeleteTransformFeedbacks()
228 (context->skipValidation() || in GL_DrawArraysIndirect()
257 (context->skipValidation() || in GL_DrawElementsIndirect()
283 (context->skipValidation() || in GL_DrawTransformFeedback()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_1_0_autogen.cpp36 (context->skipValidation() || in GL_AlphaFunc()
61 (context->skipValidation() || in GL_AlphaFuncx()
85 bool isCallValid = (context->skipValidation() || in GL_ClearColorx()
108 bool isCallValid = (context->skipValidation() || in GL_ClearDepthx()
131 bool isCallValid = (context->skipValidation() || in GL_ClientActiveTexture()
155 bool isCallValid = (context->skipValidation() || in GL_ClipPlanef()
179 (context->skipValidation() || in GL_ClipPlanex()
203 (context->skipValidation() || in GL_Color4f()
227 (context->skipValidation() || in GL_Color4ub()
251 (context->skipValidation() || in GL_Color4x()
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Dentry_points_gles_2_0_autogen.cpp35 (context->skipValidation() || in GL_ActiveTexture()
60 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
87 (context->skipValidation() || in GL_BindAttribLocation()
113 bool isCallValid = (context->skipValidation() || in GL_BindBuffer()
138 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer()
163 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer()
189 bool isCallValid = (context->skipValidation() || in GL_BindTexture()
214 (context->skipValidation() || in GL_BlendColor()
238 (context->skipValidation() || in GL_BlendEquation()
263 (context->skipValidation() || in GL_BlendEquationSeparate()
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Dentry_points_gles_3_1_autogen.cpp37 (context->skipValidation() || in GL_ActiveShaderProgram()
73 (context->skipValidation() || in GL_BindImageTexture()
98 bool isCallValid = (context->skipValidation() || in GL_BindProgramPipeline()
127 bool isCallValid = (context->skipValidation() || in GL_BindVertexBuffer()
156 (context->skipValidation() || in GL_CreateShaderProgramv()
190 (context->skipValidation() || in GL_DeleteProgramPipelines()
215 bool isCallValid = (context->skipValidation() || in GL_DispatchCompute()
240 bool isCallValid = (context->skipValidation() || in GL_DispatchComputeIndirect()
266 (context->skipValidation() || in GL_DrawArraysIndirect()
295 (context->skipValidation() || in GL_DrawElementsIndirect()
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Dentry_points_gles_ext_autogen.cpp56 bool isCallValid = (context->skipValidation() || in GL_DrawArraysInstancedBaseInstanceANGLE()
96 (context->skipValidation() || in GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE()
134 (context->skipValidation() || in GL_MultiDrawArraysInstancedBaseInstanceANGLE()
177 (context->skipValidation() || in GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
228 (context->skipValidation() || in GL_CopyTexture3DANGLE()
285 (context->skipValidation() || in GL_CopySubTexture3DANGLE()
333 bool isCallValid = (context->skipValidation() || in GL_BlitFramebufferANGLE()
367 bool isCallValid = (context->skipValidation() || in GL_RenderbufferStorageMultisampleANGLE()
400 bool isCallValid = (context->skipValidation() || in GL_GetTexImageANGLE()
427 bool isCallValid = (context->skipValidation() || in GL_GetCompressedTexImageANGLE()
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