/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_0_autogen.cpp | 37 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in Accum() 57 (context->skipValidation() || ValidateAlphaFunc(context, funcPacked, ref)); in AlphaFunc() 74 bool isCallValid = (context->skipValidation() || ValidateBegin(context, mode)); in Begin() 101 (context->skipValidation() || in Bitmap() 123 (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor)); in BlendFunc() 140 bool isCallValid = (context->skipValidation() || ValidateCallList(context, list)); in CallList() 159 (context->skipValidation() || ValidateCallLists(context, n, type, lists)); in CallLists() 176 bool isCallValid = (context->skipValidation() || ValidateClear(context, mask)); in Clear() 195 (context->skipValidation() || ValidateClearAccum(context, red, green, blue, alpha)); in ClearAccum() 214 (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha)); in ClearColor() [all …]
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D | entry_points_gl_1_4_autogen.cpp | 39 (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)); in BlendColor() 56 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation() 83 (context->skipValidation() || ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, in BlendFuncSeparate() 104 (context->skipValidation() || ValidateFogCoordPointer(context, type, stride, pointer)); in FogCoordPointer() 121 bool isCallValid = (context->skipValidation() || ValidateFogCoordd(context, coord)); in FogCoordd() 138 bool isCallValid = (context->skipValidation() || ValidateFogCoorddv(context, coord)); in FogCoorddv() 155 bool isCallValid = (context->skipValidation() || ValidateFogCoordf(context, coord)); in FogCoordf() 172 bool isCallValid = (context->skipValidation() || ValidateFogCoordfv(context, coord)); in FogCoordfv() 196 bool isCallValid = (context->skipValidation() || in MultiDrawArrays() 225 (context->skipValidation() || in MultiDrawElements() [all …]
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D | entry_points_gl_2_0_autogen.cpp | 38 (context->skipValidation() || ValidateAttachShader(context, program, shader)); in AttachShader() 56 bool isCallValid = (context->skipValidation() || in BindAttribLocation() 76 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate() 94 bool isCallValid = (context->skipValidation() || ValidateCompileShader(context, shader)); in CompileShader() 112 bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context)); in CreateProgram() 140 bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked)); in CreateShader() 166 bool isCallValid = (context->skipValidation() || ValidateDeleteProgram(context, program)); in DeleteProgram() 183 bool isCallValid = (context->skipValidation() || ValidateDeleteShader(context, shader)); in DeleteShader() 201 (context->skipValidation() || ValidateDetachShader(context, program, shader)); in DetachShader() 219 (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)); in DisableVertexAttribArray() [all …]
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D | entry_points_gl_3_3_autogen.cpp | 44 (context->skipValidation() || in BindFragDataLocationIndexed() 64 (context->skipValidation() || ValidateBindSampler(context, unit, sampler)); in BindSampler() 82 bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color)); in ColorP3ui() 100 bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color)); in ColorP3uiv() 118 bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color)); in ColorP4ui() 136 bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color)); in ColorP4uiv() 155 (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers)); in DeleteSamplers() 173 (context->skipValidation() || ValidateGenSamplers(context, count, samplers)); in GenSamplers() 193 (context->skipValidation() || ValidateGetFragDataIndex(context, program, name)); in GetFragDataIndex() 221 (context->skipValidation() || ValidateGetQueryObjecti64v(context, id, pname, params)); in GetQueryObjecti64v() [all …]
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D | entry_points_gl_4_1_autogen.cpp | 38 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram() 56 (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)); in BindProgramPipeline() 73 bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d)); in ClearDepthf() 93 bool isCallValid = (context->skipValidation() || in CreateShaderProgramv() 122 (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)); in DeleteProgramPipelines() 141 (context->skipValidation() || ValidateDepthRangeArrayv(context, first, count, v)); in DepthRangeArrayv() 159 (context->skipValidation() || ValidateDepthRangeIndexed(context, index, n, f)); in DepthRangeIndexed() 176 bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f)); in DepthRangef() 194 (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)); in GenProgramPipelines() 213 (context->skipValidation() || ValidateGetDoublei_v(context, target, index, data)); in GetDoublei_v() [all …]
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D | entry_points_gl_4_0_autogen.cpp | 39 (context->skipValidation() || ValidateBeginQueryIndexed(context, target, index, id)); in BeginQueryIndexed() 58 (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)); in BindTransformFeedback() 77 bool isCallValid = (context->skipValidation() || in BlendEquationSeparatei() 97 (context->skipValidation() || ValidateBlendEquationi(context, buf, mode)); in BlendEquationi() 122 (context->skipValidation() || in BlendFuncSeparatei() 144 (context->skipValidation() || ValidateBlendFunci(context, buf, src, dst)); in BlendFunci() 162 (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids)); in DeleteTransformFeedbacks() 181 bool isCallValid = (context->skipValidation() || in DrawArraysIndirect() 204 (context->skipValidation() || in DrawElementsIndirect() 224 (context->skipValidation() || ValidateDrawTransformFeedback(context, mode, id)); in DrawTransformFeedback() [all …]
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D | entry_points_gl_1_3_autogen.cpp | 37 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture() 55 (context->skipValidation() || ValidateClientActiveTexture(context, texture)); in ClientActiveTexture() 83 bool isCallValid = (context->skipValidation() || in CompressedTexImage1D() 119 (context->skipValidation() || in CompressedTexImage2D() 156 (context->skipValidation() || in CompressedTexImage3D() 187 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage1D() 223 (context->skipValidation() || in CompressedTexSubImage2D() 261 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage3D() 284 bool isCallValid = (context->skipValidation() || in GetCompressedTexImage() 302 bool isCallValid = (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m)); in LoadTransposeMatrixd() [all …]
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D | entry_points_gl_3_0_autogen.cpp | 38 (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode)); in BeginConditionalRender() 56 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback() 77 bool isCallValid = (context->skipValidation() || in BindBufferBase() 103 (context->skipValidation() || in BindBufferRange() 123 bool isCallValid = (context->skipValidation() || in BindFragDataLocation() 143 (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)); in BindFramebuffer() 162 bool isCallValid = (context->skipValidation() || in BindRenderbuffer() 180 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray() 212 bool isCallValid = (context->skipValidation() || in BlitFramebuffer() 235 (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)); in CheckFramebufferStatus() [all …]
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D | entry_points_gl_4_5_autogen.cpp | 39 (context->skipValidation() || ValidateBindTextureUnit(context, unit, texturePacked)); in BindTextureUnit() 74 (context->skipValidation() || in BlitNamedFramebuffer() 97 bool isCallValid = (context->skipValidation() || in CheckNamedFramebufferStatus() 135 bool isCallValid = (context->skipValidation() || in ClearNamedBufferData() 168 bool isCallValid = (context->skipValidation() || in ClearNamedBufferSubData() 196 bool isCallValid = (context->skipValidation() || in ClearNamedFramebufferfi() 223 (context->skipValidation() || in ClearNamedFramebufferfv() 249 (context->skipValidation() || in ClearNamedFramebufferiv() 275 (context->skipValidation() || in ClearNamedFramebufferuiv() 297 (context->skipValidation() || ValidateClipControl(context, origin, depth)); in ClipControl() [all …]
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D | entry_points_gl_1_1_autogen.cpp | 40 bool isCallValid = (context->skipValidation() || in AreTexturesResident() 68 bool isCallValid = (context->skipValidation() || ValidateArrayElement(context, i)); in ArrayElement() 88 bool isCallValid = (context->skipValidation() || in BindTexture() 110 bool isCallValid = (context->skipValidation() || in ColorPointer() 139 (context->skipValidation() || in CopyTexImage1D() 170 bool isCallValid = (context->skipValidation() || in CopyTexImage2D() 196 (context->skipValidation() || in CopyTexSubImage1D() 226 bool isCallValid = (context->skipValidation() || in CopyTexSubImage2D() 248 (context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked)); in DeleteTextures() 267 (context->skipValidation() || ValidateDisableClientState(context, arrayPacked)); in DisableClientState() [all …]
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D | entry_points_gl_1_5_autogen.cpp | 40 (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id)); in BeginQuery() 61 (context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked)); in BindBuffer() 84 bool isCallValid = (context->skipValidation() || in BufferData() 108 bool isCallValid = (context->skipValidation() || in BufferSubData() 128 (context->skipValidation() || ValidateDeleteBuffers(context, n, buffersPacked)); in DeleteBuffers() 145 bool isCallValid = (context->skipValidation() || ValidateDeleteQueries(context, n, ids)); in DeleteQueries() 163 bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, targetPacked)); in EndQuery() 182 (context->skipValidation() || ValidateGenBuffers(context, n, buffersPacked)); in GenBuffers() 199 bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, n, ids)); in GenQueries() 219 bool isCallValid = (context->skipValidation() || in GetBufferParameteriv() [all …]
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D | entry_points_gl_4_3_autogen.cpp | 45 (context->skipValidation() || in BindVertexBuffer() 72 (context->skipValidation() || in ClearBufferData() 104 bool isCallValid = (context->skipValidation() || in ClearBufferSubData() 145 bool isCallValid = (context->skipValidation() || in CopyImageSubData() 170 bool isCallValid = (context->skipValidation() || in DebugMessageCallback() 200 (context->skipValidation() || in DebugMessageControl() 230 (context->skipValidation() || in DebugMessageInsert() 251 (context->skipValidation() || in DispatchCompute() 271 (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)); in DispatchComputeIndirect() 290 bool isCallValid = (context->skipValidation() || in FramebufferParameteri() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 31 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture() 49 (context->skipValidation() || ValidateAttachShader(context, program, shader)); in AttachShader() 67 bool isCallValid = (context->skipValidation() || in BindAttribLocation() 89 (context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked)); in BindBuffer() 108 (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)); in BindFramebuffer() 127 bool isCallValid = (context->skipValidation() || in BindRenderbuffer() 148 bool isCallValid = (context->skipValidation() || in BindTexture() 168 (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)); in BlendColor() 185 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation() 204 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate() [all …]
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D | entry_points_gles_1_0_autogen.cpp | 34 (context->skipValidation() || ValidateAlphaFunc(context, funcPacked, ref)); in AlphaFunc() 54 (context->skipValidation() || ValidateAlphaFuncx(context, funcPacked, ref)); in AlphaFuncx() 73 (context->skipValidation() || ValidateClearColorx(context, red, green, blue, alpha)); in ClearColorx() 90 bool isCallValid = (context->skipValidation() || ValidateClearDepthx(context, depth)); in ClearDepthx() 108 (context->skipValidation() || ValidateClientActiveTexture(context, texture)); in ClientActiveTexture() 126 bool isCallValid = (context->skipValidation() || ValidateClipPlanef(context, p, eqn)); in ClipPlanef() 145 (context->skipValidation() || ValidateClipPlanex(context, plane, equation)); in ClipPlanex() 164 (context->skipValidation() || ValidateColor4f(context, red, green, blue, alpha)); in Color4f() 183 (context->skipValidation() || ValidateColor4ub(context, red, green, blue, alpha)); in Color4ub() 202 (context->skipValidation() || ValidateColor4x(context, red, green, blue, alpha)); in Color4x() [all …]
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D | entry_points_gles_3_0_autogen.cpp | 34 (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id)); in BeginQuery() 52 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback() 73 bool isCallValid = (context->skipValidation() || in BindBufferBase() 99 (context->skipValidation() || in BindBufferRange() 119 (context->skipValidation() || ValidateBindSampler(context, unit, sampler)); in BindSampler() 138 (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)); in BindTransformFeedback() 155 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray() 187 bool isCallValid = (context->skipValidation() || in BlitFramebuffer() 209 bool isCallValid = (context->skipValidation() || in ClearBufferfi() 228 bool isCallValid = (context->skipValidation() || in ClearBufferfv() [all …]
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D | entry_points_gles_3_1_autogen.cpp | 32 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram() 61 bool isCallValid = (context->skipValidation() || in BindImageTexture() 82 (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)); in BindProgramPipeline() 107 (context->skipValidation() || in BindVertexBuffer() 129 bool isCallValid = (context->skipValidation() || in CreateShaderProgramv() 158 (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)); in DeleteProgramPipelines() 177 (context->skipValidation() || in DispatchCompute() 197 (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)); in DispatchComputeIndirect() 216 bool isCallValid = (context->skipValidation() || in DrawArraysIndirect() 239 (context->skipValidation() || in DrawElementsIndirect() [all …]
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D | entry_points_gles_ext_autogen.cpp | 51 bool isCallValid = (context->skipValidation() || in DrawArraysInstancedBaseInstanceANGLE() 87 (context->skipValidation() || ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE( in DrawElementsInstancedBaseVertexBaseInstanceANGLE() 121 (context->skipValidation() || in MultiDrawArraysInstancedBaseInstanceANGLE() 161 bool isCallValid = (context->skipValidation() || in MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() 206 bool isCallValid = (context->skipValidation() || in CopyTexture3DANGLE() 260 (context->skipValidation() || in CopySubTexture3DANGLE() 303 bool isCallValid = (context->skipValidation() || in BlitFramebufferANGLE() 333 bool isCallValid = (context->skipValidation() || in RenderbufferStorageMultisampleANGLE() 360 (context->skipValidation() || in DrawArraysInstancedANGLE() 389 bool isCallValid = (context->skipValidation() || in DrawElementsInstancedANGLE() [all …]
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_autogen.cpp | 42 bool isCallValid = (context->skipValidation() || in GL_Accum() 67 (context->skipValidation() || in GL_AlphaFunc() 91 (context->skipValidation() || ValidateBegin(context, angle::EntryPoint::GLBegin, mode)); in GL_Begin() 121 bool isCallValid = (context->skipValidation() || in GL_Bitmap() 148 (context->skipValidation() || in GL_BlendFunc() 170 bool isCallValid = (context->skipValidation() || in GL_CallList() 194 (context->skipValidation() || in GL_CallLists() 218 (context->skipValidation() || ValidateClear(context, angle::EntryPoint::GLClear, mask)); in GL_Clear() 241 (context->skipValidation() || in GL_ClearAccum() 265 (context->skipValidation() || in GL_ClearColor() [all …]
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D | entry_points_gl_2_autogen.cpp | 44 bool isCallValid = (context->skipValidation() || in GL_AttachShader() 71 (context->skipValidation() || in GL_BindAttribLocation() 97 (context->skipValidation() || in GL_BlendEquationSeparate() 122 (context->skipValidation() || in GL_CompileShader() 145 bool isCallValid = (context->skipValidation() || in GL_CreateProgram() 177 (context->skipValidation() || in GL_CreateShader() 207 (context->skipValidation() || in GL_DeleteProgram() 231 (context->skipValidation() || in GL_DeleteShader() 256 bool isCallValid = (context->skipValidation() || in GL_DetachShader() 279 bool isCallValid = (context->skipValidation() || in GL_DisableVertexAttribArray() [all …]
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D | entry_points_gl_3_autogen.cpp | 42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender() 68 (context->skipValidation() || in GL_BeginTransformFeedback() 94 bool isCallValid = (context->skipValidation() || in GL_BindBufferBase() 124 (context->skipValidation() || in GL_BindBufferRange() 152 (context->skipValidation() || in GL_BindFragDataLocation() 177 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer() 202 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer() 227 (context->skipValidation() || in GL_BindVertexArray() 264 (context->skipValidation() || in GL_BlitFramebuffer() 291 bool isCallValid = (context->skipValidation() || in GL_CheckFramebufferStatus() [all …]
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D | entry_points_gl_4_autogen.cpp | 44 (context->skipValidation() || in GL_BeginQueryIndexed() 70 (context->skipValidation() || in GL_BindTransformFeedback() 96 (context->skipValidation() || in GL_BlendEquationSeparatei() 121 (context->skipValidation() || in GL_BlendEquationi() 150 (context->skipValidation() || in GL_BlendFuncSeparatei() 177 (context->skipValidation() || in GL_BlendFunci() 202 (context->skipValidation() || in GL_DeleteTransformFeedbacks() 228 (context->skipValidation() || in GL_DrawArraysIndirect() 257 (context->skipValidation() || in GL_DrawElementsIndirect() 283 (context->skipValidation() || in GL_DrawTransformFeedback() [all …]
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_1_0_autogen.cpp | 36 (context->skipValidation() || in GL_AlphaFunc() 61 (context->skipValidation() || in GL_AlphaFuncx() 85 bool isCallValid = (context->skipValidation() || in GL_ClearColorx() 108 bool isCallValid = (context->skipValidation() || in GL_ClearDepthx() 131 bool isCallValid = (context->skipValidation() || in GL_ClientActiveTexture() 155 bool isCallValid = (context->skipValidation() || in GL_ClipPlanef() 179 (context->skipValidation() || in GL_ClipPlanex() 203 (context->skipValidation() || in GL_Color4f() 227 (context->skipValidation() || in GL_Color4ub() 251 (context->skipValidation() || in GL_Color4x() [all …]
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D | entry_points_gles_2_0_autogen.cpp | 35 (context->skipValidation() || in GL_ActiveTexture() 60 bool isCallValid = (context->skipValidation() || in GL_AttachShader() 87 (context->skipValidation() || in GL_BindAttribLocation() 113 bool isCallValid = (context->skipValidation() || in GL_BindBuffer() 138 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer() 163 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer() 189 bool isCallValid = (context->skipValidation() || in GL_BindTexture() 214 (context->skipValidation() || in GL_BlendColor() 238 (context->skipValidation() || in GL_BlendEquation() 263 (context->skipValidation() || in GL_BlendEquationSeparate() [all …]
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D | entry_points_gles_3_1_autogen.cpp | 37 (context->skipValidation() || in GL_ActiveShaderProgram() 73 (context->skipValidation() || in GL_BindImageTexture() 98 bool isCallValid = (context->skipValidation() || in GL_BindProgramPipeline() 127 bool isCallValid = (context->skipValidation() || in GL_BindVertexBuffer() 156 (context->skipValidation() || in GL_CreateShaderProgramv() 190 (context->skipValidation() || in GL_DeleteProgramPipelines() 215 bool isCallValid = (context->skipValidation() || in GL_DispatchCompute() 240 bool isCallValid = (context->skipValidation() || in GL_DispatchComputeIndirect() 266 (context->skipValidation() || in GL_DrawArraysIndirect() 295 (context->skipValidation() || in GL_DrawElementsIndirect() [all …]
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D | entry_points_gles_ext_autogen.cpp | 56 bool isCallValid = (context->skipValidation() || in GL_DrawArraysInstancedBaseInstanceANGLE() 96 (context->skipValidation() || in GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE() 134 (context->skipValidation() || in GL_MultiDrawArraysInstancedBaseInstanceANGLE() 177 (context->skipValidation() || in GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() 228 (context->skipValidation() || in GL_CopyTexture3DANGLE() 285 (context->skipValidation() || in GL_CopySubTexture3DANGLE() 333 bool isCallValid = (context->skipValidation() || in GL_BlitFramebufferANGLE() 367 bool isCallValid = (context->skipValidation() || in GL_RenderbufferStorageMultisampleANGLE() 400 bool isCallValid = (context->skipValidation() || in GL_GetTexImageANGLE() 427 bool isCallValid = (context->skipValidation() || in GL_GetCompressedTexImageANGLE() [all …]
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