Searched refs:soundpos (Results 1 – 3 of 3) sorted by relevance
38 int soundpos; /* Current play position */ member58 waveptr = wave.sound + wave.soundpos; in fillerup()59 waveleft = wave.soundlen - wave.soundpos; in fillerup()68 wave.soundpos = 0; in fillerup()71 wave.soundpos += len; in fillerup()
27 int soundpos; member37 Uint8 *waveptr = sound + cbd->soundpos; in play_through_once()38 int waveleft = soundlen - cbd->soundpos; in play_through_once()45 cbd->soundpos += cpy; in play_through_once()
33 int soundpos; /* Current play position */ member