Searched refs:sourceAttrib (Results 1 – 5 of 5) sorted by relevance
1103 uint16_t sourceAttrib : 5; // source attribute member
508 backendState.swizzleEnable ? backendState.swizzleMap[slot].sourceAttrib : slot;
974 (uint32_t)backendState.swizzleMap[i].sourceAttrib + 1); in SetupPipeline()
93 inputSlot = backendState.vertexAttribOffset + attribSwizzle.sourceAttrib; in ProcessAttributes()
2061 backendState.swizzleMap[i].sourceAttrib = i; in swr_update_derived()