Searched refs:specularColor (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | rastpos.c | 147 GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ in shade_rastpos() local 154 ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); in shade_rastpos() 264 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); in shade_rastpos() 271 Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); in shade_rastpos() 272 Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); in shade_rastpos() 273 Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); in shade_rastpos() 274 Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); in shade_rastpos()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 428 void VertexProcessor::setMaterialSpecular(const Color<float> &specularColor) in setMaterialSpecular() argument 430 ff.materialSpecular[0] = specularColor.r; in setMaterialSpecular() 431 ff.materialSpecular[1] = specularColor.g; in setMaterialSpecular() 432 ff.materialSpecular[2] = specularColor.b; in setMaterialSpecular() 433 ff.materialSpecular[3] = specularColor.a; in setMaterialSpecular()
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D | VertexProcessor.hpp | 240 void setMaterialSpecular(const Color<float> &specularColor);
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 949.wgsl.expected.spvasm | 90 OpName %specularColor "specularColor" 495 %specularColor = OpFunctionParameter %_ptr_Function_v3float 540 %307 = OpLoad %v3float %specularColor
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D | 949.wgsl.expected.glsl | 135 …c3 vNormal, inout vec4 lightData, inout vec3 diffuseColor, inout vec3 specularColor, inout vec3 gr… 156 vec3 x_242 = specularColor;
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D | 949.wgsl.expected.hlsl | 118 …rmal, inout float4 lightData, inout float3 diffuseColor, inout float3 specularColor, inout float3 … 139 const float3 x_242 = specularColor;
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D | 949.wgsl.expected.wgsl | 168 … : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function… 190 let x_242 : vec3<f32> = *(specularColor);
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D | 949.wgsl.expected.msl | 157 …st lightData, thread float3* const diffuseColor, thread float3* const specularColor, thread float3… 179 float3 const x_242 = *(specularColor);
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D | 949.wgsl | 169 … : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function… 191 let x_242 : vec3<f32> = *(specularColor);
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