Home
last modified time | relevance | path

Searched refs:specularColor (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Drastpos.c147 GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ in shade_rastpos() local
154 ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); in shade_rastpos()
264 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); in shade_rastpos()
271 Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); in shade_rastpos()
272 Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); in shade_rastpos()
273 Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); in shade_rastpos()
274 Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); in shade_rastpos()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp428 void VertexProcessor::setMaterialSpecular(const Color<float> &specularColor) in setMaterialSpecular() argument
430 ff.materialSpecular[0] = specularColor.r; in setMaterialSpecular()
431 ff.materialSpecular[1] = specularColor.g; in setMaterialSpecular()
432 ff.materialSpecular[2] = specularColor.b; in setMaterialSpecular()
433 ff.materialSpecular[3] = specularColor.a; in setMaterialSpecular()
DVertexProcessor.hpp240 void setMaterialSpecular(const Color<float> &specularColor);
/third_party/skia/third_party/externals/tint/test/bug/tint/
D949.wgsl.expected.spvasm90 OpName %specularColor "specularColor"
495 %specularColor = OpFunctionParameter %_ptr_Function_v3float
540 %307 = OpLoad %v3float %specularColor
D949.wgsl.expected.glsl135 …c3 vNormal, inout vec4 lightData, inout vec3 diffuseColor, inout vec3 specularColor, inout vec3 gr…
156 vec3 x_242 = specularColor;
D949.wgsl.expected.hlsl118 …rmal, inout float4 lightData, inout float3 diffuseColor, inout float3 specularColor, inout float3 …
139 const float3 x_242 = specularColor;
D949.wgsl.expected.wgsl168 … : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function…
190 let x_242 : vec3<f32> = *(specularColor);
D949.wgsl.expected.msl157 …st lightData, thread float3* const diffuseColor, thread float3* const specularColor, thread float3…
179 float3 const x_242 = *(specularColor);
D949.wgsl169 … : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function…
191 let x_242 : vec3<f32> = *(specularColor);