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Searched refs:spi_map (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state.h228 struct si_atom spi_map; member
Dsi_gfx_cs.c483 si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map); in si_begin_new_gfx_cs()
Dsi_state_draw.cpp256 … sctx->atoms.s.spi_map.emit = sctx->emit_spi_map[sctx->shader.ps.current->ctx_reg.ps.num_interp]; in si_update_shaders()
257 si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map); in si_update_shaders()
Dsi_state.c1133 si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map); in si_bind_rs_state()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2678 - radeonsi: check flatshade and sprite_coord_enable for spi_map in bind_rs_state
2692 - radeonsi: precompute more spi_map code