Searched refs:spill_size (Results 1 – 9 of 9) sorted by relevance
39 uint32_t v3d_simulator_get_spill(uint32_t spill_size);
293 v3d_simulator_get_spill(uint32_t spill_size) in v3d_simulator_get_spill() argument296 v3d_create_simulator_bo(bin_fd, spill_size); in v3d_simulator_get_spill()
256 spill_offset = c->spill_size; in v3d_spill_reg()257 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()796 if (c->spill_size < in v3d_register_allocate()
761 uint32_t spill_size; member868 uint32_t spill_size; member
839 prog_data->spill_size = c->spill_size; in v3d_set_prog_data()
3869 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
415 if (shader->prog_data.base->spill_size > in v3d_get_compiled_shader()423 shader->prog_data.base->spill_size); in v3d_get_compiled_shader()429 shader->prog_data.base->spill_size; in v3d_get_compiled_shader()
1114 cfg.spill_size = 0x2; in agx_build_pipeline()
1535 max_spill_size = MAX2(variant->prog_data.base->spill_size, in pipeline_check_spill_size()