Searched refs:spo_bits (Results 1 – 2 of 2) sorted by relevance
282 bool buildShaderProgram(glw::GLuint* out_spo_id, glw::GLenum spo_bits, const char* spo_body);
758 … GeometryShaderGetProgramiv3Test::buildShaderProgram(glw::GLuint* out_spo_id, glw::GLenum spo_bits, in buildShaderProgram() argument765 *out_spo_id = gl.createShaderProgramv(spo_bits, 1, /* count */ in buildShaderProgram()