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Searched refs:sqrtss (Results 1 – 8 of 8) sorted by relevance

/third_party/musl/src/math/x32/
Dsqrtf.s3 sqrtf: sqrtss %xmm0, %xmm0
/third_party/musl/src/math/x86_64/
Dsqrtf.s3 sqrtf: sqrtss %xmm0, %xmm0
/third_party/gstreamer/gstplugins_good/gst/deinterlace/tvtime/
Dsse.h683 #define sqrtss_m2r(var, reg) sse_m2r(sqrtss, var, reg)
684 #define sqrtss_r2r(regs, regd) sse_r2r(sqrtss, regs, regd)
685 #define sqrtss(vars, vard, xmmreg) sse_m2m(sqrtss, vars, vard, xmmreg) macro
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
Dx86.hpp27 RValue<Float> sqrtss(RValue<Float> val);
DLLVMReactor.cpp3033 return x86::sqrtss(x); in Sqrt()
3707 RValue<Float> sqrtss(RValue<Float> val) in sqrtss() function
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DREADME-SSE.txt825 If we're dealing with floats instead of doubles we could even replace the sqrtss
/third_party/mesa3d/src/mesa/x86/
Dassyntax.h1689 #define SQRTSS(a, b) sqrtss P_ARG2(a, b)
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/configs/common/lib/Target/X86/
DX86GenAsmMatcher.inc7752 "sqrtss\010rstorssp\004sahf\004salc\003sar\004sarb\004sarl\004sarq\004sa"
7764 "pd\006sqrtps\006sqrtsd\006sqrtss\002ss\004stac\003stc\003std\004stgi\003"
10396 …{ 7590 /* sqrtss */, X86::SQRTSSr_Int, Convert__Reg1_1__Tie0_1_1__Reg1_0, AMFBS_None, { MCK_FR32, …
10397 …{ 7590 /* sqrtss */, X86::SQRTSSm_Int, Convert__Reg1_1__Tie0_1_1__Mem325_0, AMFBS_None, { MCK_Mem3…
24960 …{ 7590 /* sqrtss */, X86::SQRTSSr_Int, Convert__Reg1_0__Tie0_1_1__Reg1_1, AMFBS_None, { MCK_FR32, …
24961 …{ 7590 /* sqrtss */, X86::SQRTSSm_Int, Convert__Reg1_0__Tie0_1_1__Mem325_1, AMFBS_None, { MCK_FR32…