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Searched refs:started_last_seg (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()