Searched refs:started_last_seg (Results 1 – 1 of 1) sorted by relevance
90 bool started_last_seg = false; in v3d_choose_spill_node() local102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()148 started_last_seg = true; in v3d_choose_spill_node()152 started_last_seg = true; in v3d_choose_spill_node()