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Searched refs:stencilStride (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/swrast/
Ds_stencil.c416 const GLint stencilStride = _mesa_get_format_bytes(rb->Format); in _swrast_stencil_and_ztest_span() local
441 if (!do_stencil_test(ctx, face, count, stencilBuf, mask, stencilStride)) { in _swrast_stencil_and_ztest_span()
462 stencilBuf, mask, stencilStride); in _swrast_stencil_and_ztest_span()
484 count, stencilBuf, failMask, stencilStride); in _swrast_stencil_and_ztest_span()
488 count, stencilBuf, passMask, stencilStride); in _swrast_stencil_and_ztest_span()
/third_party/mesa3d/src/mesa/main/
Dreadpix.c697 int depthStride, stencilStride, i, j; in fast_read_depth_stencil_pixels_separate() local
710 GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate()
730 stencilMap += stencilStride; in fast_read_depth_stencil_pixels_separate()
758 int depthStride, stencilStride, j; in slow_read_depth_stencil_pixels_separate() local
776 &stencilStride, fb->FlipY); in slow_read_depth_stencil_pixels_separate()
785 stencilStride = depthStride; in slow_read_depth_stencil_pixels_separate()
801 stencilMap += stencilStride; in slow_read_depth_stencil_pixels_separate()