Searched refs:surface_manager (Results 1 – 2 of 2) sorted by relevance
12 surface_manager = std::make_unique<AngleSurfaceManager>(); in Win32FlutterWindow()304 return surface_manager->MakeCurrent(render_surface); in MakeCurrent()308 return surface_manager->MakeCurrent(nullptr); in ClearContext()312 return surface_manager->SwapBuffers(render_surface); in SwapBuffers()316 if (surface_manager && render_surface == EGL_NO_SURFACE) { in CreateRenderSurface()317 render_surface = surface_manager->CreateSurface(GetWindowHandle()); in CreateRenderSurface()322 if (surface_manager) { in DestroyRenderSurface()323 surface_manager->DestroySurface(render_surface); in DestroyRenderSurface()
135 std::unique_ptr<AngleSurfaceManager> surface_manager = nullptr; variable