Searched refs:target_depth (Results 1 – 5 of 5) sorted by relevance
468 int target_depth = function->GetBlockDepth(target_block); in FindCaseFallThrough() local487 if ((depth < target_depth) || in FindCaseFallThrough()488 (depth == target_depth && block->is_type(kBlockTypeContinue))) { in FindCaseFallThrough()
456 int target_depth = function->GetBlockDepth(target_block); in FindCaseFallThrough() local475 if ((depth < target_depth) || in FindCaseFallThrough()476 (depth == target_depth && block->is_type(kBlockTypeContinue))) { in FindCaseFallThrough()
726 int target_width, target_height, target_depth, i; in present() local771 …nt_GetWindowInfo(This->present, hDestWindowOverride, &target_width, &target_height, &target_depth); in present()772 (void)target_depth; in present()
6530 int target_depth = depth + effect; in stackdepth() local6531 if (target_depth > maxdepth) { in stackdepth()6532 maxdepth = target_depth; in stackdepth()6534 assert(target_depth >= 0); /* invalid code or bug in stackdepth() */ in stackdepth()6535 stackdepth_push(&sp, instr->i_target, target_depth); in stackdepth()