Searched refs:temp_to_node (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/broadcom/compiler/ |
D | vir_register_allocate.c | 84 uint32_t *temp_to_node) in v3d_choose_spill_node() argument 168 ra_set_node_spill_cost(g, temp_to_node[i], spill_costs[i]); in v3d_choose_spill_node() 594 uint32_t temp_to_node[c->num_temps]; in v3d_register_allocate() local 643 temp_to_node[map[i].temp] = i; in v3d_register_allocate() 663 temp_to_node[i], in v3d_register_allocate() 673 temp_to_node[i], in v3d_register_allocate() 726 temp_to_node[inst->dst.index], in v3d_register_allocate() 766 ra_set_node_class(g, temp_to_node[i], in v3d_register_allocate() 769 ra_set_node_class(g, temp_to_node[i], in v3d_register_allocate() 772 ra_set_node_class(g, temp_to_node[i], in v3d_register_allocate() [all …]
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_register_allocate.c | 253 uint32_t temp_to_node[c->num_temps]; in vc4_register_allocate() local 284 temp_to_node[map[i].temp] = i; in vc4_register_allocate() 324 ra_set_node_reg(g, temp_to_node[inst->dst.index], in vc4_register_allocate() 329 ra_set_node_reg(g, temp_to_node[inst->dst.index], in vc4_register_allocate() 381 int node = temp_to_node[i]; in vc4_register_allocate() 430 temp_to_node[i], in vc4_register_allocate() 431 temp_to_node[j]); in vc4_register_allocate() 449 temp_registers[i] = vc4_regs[ra_get_node_reg(g, temp_to_node[i])]; in vc4_register_allocate()
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