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Searched refs:tessctrl_shader_saved (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c106 void *tessctrl_shader, *tessctrl_shader_saved; member
896 assert(!ctx->tessctrl_shader_saved); in cso_save_tessctrl_shader()
897 ctx->tessctrl_shader_saved = ctx->tessctrl_shader; in cso_save_tessctrl_shader()
907 if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) { in cso_restore_tessctrl_shader()
908 ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved); in cso_restore_tessctrl_shader()
909 ctx->tessctrl_shader = ctx->tessctrl_shader_saved; in cso_restore_tessctrl_shader()
911 ctx->tessctrl_shader_saved = NULL; in cso_restore_tessctrl_shader()