/third_party/skia/src/gpu/ |
D | BUILD.bazel | 387 "tessellate/AffineMatrix.h", 388 "tessellate/CullTest.h", 389 "tessellate/MiddleOutPolygonTriangulator.h", 390 "tessellate/PatchWriter.cpp", 391 "tessellate/PatchWriter.h", 392 "tessellate/PathCurveTessellator.cpp", 393 "tessellate/PathCurveTessellator.h", 394 "tessellate/PathTessellator.h", 395 "tessellate/PathWedgeTessellator.cpp", 396 "tessellate/PathWedgeTessellator.h", [all …]
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/third_party/skia/gn/ |
D | gpu.gni | 325 # tessellate 326 "$_src/gpu/tessellate/AffineMatrix.h", 327 "$_src/gpu/tessellate/PatchWriter.cpp", 328 "$_src/gpu/tessellate/PatchWriter.h", 329 "$_src/gpu/tessellate/PathCurveTessellator.cpp", 330 "$_src/gpu/tessellate/PathCurveTessellator.h", 331 "$_src/gpu/tessellate/PathTessellator.h", 332 "$_src/gpu/tessellate/PathWedgeTessellator.cpp", 333 "$_src/gpu/tessellate/PathWedgeTessellator.h", 334 "$_src/gpu/tessellate/StrokeFixedCountTessellator.cpp", [all …]
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/third_party/skia/src/gpu/geometry/ |
D | GrAATriangulator.h | 68 Poly* tessellate(const VertexList& mesh, const Comparator&) const override;
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D | GrAATriangulator.cpp | 619 Poly* GrAATriangulator::tessellate(const VertexList& mesh, const Comparator& c) const { in tessellate() function in GrAATriangulator 655 return this->GrTriangulator::tessellate(aaMesh, c); in tessellate() 658 return this->GrTriangulator::tessellate(innerMesh, c); in tessellate()
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D | GrAAConvexTessellator.h | 48 bool tessellate(const SkMatrix& m, const SkPath& path);
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D | GrTriangulator.h | 84 virtual Poly* tessellate(const VertexList& vertices, const Comparator&) const;
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D | GrTriangulator.cpp | 1353 Poly* GrTriangulator::tessellate(const VertexList& vertices, const Comparator&) const { in tessellate() function in GrTriangulator 1521 return this->tessellate(mesh, c); in contoursToPolys()
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D | GrAAConvexTessellator.cpp | 256 bool GrAAConvexTessellator::tessellate(const SkMatrix& m, const SkPath& path) { in tessellate() function in GrAAConvexTessellator
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/third_party/skia/src/gpu/ops/ |
D | FillRectOp.cpp | 245 this->tessellate(vertexSpec, fPrePreparedVertices); in onPrePrepareDraws() 248 void tessellate(const VertexSpec& vertexSpec, char* dst) const { in tessellate() function in __anon50e8f4d30111::FillRectOpImpl 287 this->tessellate(vertexSpec, (char*) vdata); in onPrepareDraws()
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D | AALinearizingConvexPathRenderer.cpp | 228 if (!tess.tessellate(args.fViewMatrix, args.fPath)) { in onPrepareDraws()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/ |
D | ATI_pn_triangles.txt | 31 tessellate input geometry into curved patches. The extension allows the 121 tessellate it into a more organic shape with a smoother silhouette.
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/third_party/openGLES/extensions/ATI/ |
D | ATI_pn_triangles.txt | 31 tessellate input geometry into curved patches. The extension allows the 121 tessellate it into a more organic shape with a smoother silhouette.
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/third_party/flutter/skia/src/gpu/ops/ |
D | GrAAConvexTessellator.h | 48 bool tessellate(const SkMatrix& m, const SkPath& path);
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D | GrAALinearizingConvexPathRenderer.cpp | 255 if (!tess.tessellate(args.fViewMatrix, args.fPath)) { in onPrepareDraws()
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D | GrAAConvexTessellator.cpp | 246 bool GrAAConvexTessellator::tessellate(const SkMatrix& m, const SkPath& path) { in tessellate() function in GrAAConvexTessellator
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/third_party/openGLES/extensions/EXT/ |
D | GLU_EXT_nurbs_tessellator.txt | 79 There are two ways to handle a NURBS object (curve or surface), to render or to tessellate.
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | GLU_EXT_nurbs_tessellator.txt | 79 There are two ways to handle a NURBS object (curve or surface), to render or to tessellate.
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/third_party/flutter/skia/src/gpu/ |
D | GrTessellator.cpp | 1584 Poly* tessellate(const VertexList& vertices, SkArenaAlloc& alloc) { in tessellate() function 2240 return tessellate(aaMesh, alloc); in contours_to_polys() 2243 return tessellate(innerMesh, alloc); in contours_to_polys() 2246 return tessellate(mesh, alloc); in contours_to_polys()
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_vertex_shader_tessellator.txt | 610 Correct spelling of "tessellate" throughout. Blush.
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/third_party/openGLES/extensions/AMD/ |
D | AMD_vertex_shader_tessellator.txt | 610 Correct spelling of "tessellate" throughout. Blush.
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/third_party/openGLES/extensions/NV/ |
D | NV_evaluators.txt | 28 tessellate surfaces within your application.
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_evaluators.txt | 28 tessellate surfaces within your application.
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/third_party/skia/third_party/externals/imgui/docs/ |
D | CHANGELOG.txt | 411 …mDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate. 414 - ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded… 1054 - ImDrawList: AddCircle(), AddCircleFilled() API can now auto-tessellate when provided a segment
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