Home
last modified time | relevance | path

Searched refs:tessellate (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/src/gpu/
DBUILD.bazel387 "tessellate/AffineMatrix.h",
388 "tessellate/CullTest.h",
389 "tessellate/MiddleOutPolygonTriangulator.h",
390 "tessellate/PatchWriter.cpp",
391 "tessellate/PatchWriter.h",
392 "tessellate/PathCurveTessellator.cpp",
393 "tessellate/PathCurveTessellator.h",
394 "tessellate/PathTessellator.h",
395 "tessellate/PathWedgeTessellator.cpp",
396 "tessellate/PathWedgeTessellator.h",
[all …]
/third_party/skia/gn/
Dgpu.gni325 # tessellate
326 "$_src/gpu/tessellate/AffineMatrix.h",
327 "$_src/gpu/tessellate/PatchWriter.cpp",
328 "$_src/gpu/tessellate/PatchWriter.h",
329 "$_src/gpu/tessellate/PathCurveTessellator.cpp",
330 "$_src/gpu/tessellate/PathCurveTessellator.h",
331 "$_src/gpu/tessellate/PathTessellator.h",
332 "$_src/gpu/tessellate/PathWedgeTessellator.cpp",
333 "$_src/gpu/tessellate/PathWedgeTessellator.h",
334 "$_src/gpu/tessellate/StrokeFixedCountTessellator.cpp",
[all …]
/third_party/skia/src/gpu/geometry/
DGrAATriangulator.h68 Poly* tessellate(const VertexList& mesh, const Comparator&) const override;
DGrAATriangulator.cpp619 Poly* GrAATriangulator::tessellate(const VertexList& mesh, const Comparator& c) const { in tessellate() function in GrAATriangulator
655 return this->GrTriangulator::tessellate(aaMesh, c); in tessellate()
658 return this->GrTriangulator::tessellate(innerMesh, c); in tessellate()
DGrAAConvexTessellator.h48 bool tessellate(const SkMatrix& m, const SkPath& path);
DGrTriangulator.h84 virtual Poly* tessellate(const VertexList& vertices, const Comparator&) const;
DGrTriangulator.cpp1353 Poly* GrTriangulator::tessellate(const VertexList& vertices, const Comparator&) const { in tessellate() function in GrTriangulator
1521 return this->tessellate(mesh, c); in contoursToPolys()
DGrAAConvexTessellator.cpp256 bool GrAAConvexTessellator::tessellate(const SkMatrix& m, const SkPath& path) { in tessellate() function in GrAAConvexTessellator
/third_party/skia/src/gpu/ops/
DFillRectOp.cpp245 this->tessellate(vertexSpec, fPrePreparedVertices); in onPrePrepareDraws()
248 void tessellate(const VertexSpec& vertexSpec, char* dst) const { in tessellate() function in __anon50e8f4d30111::FillRectOpImpl
287 this->tessellate(vertexSpec, (char*) vdata); in onPrepareDraws()
DAALinearizingConvexPathRenderer.cpp228 if (!tess.tessellate(args.fViewMatrix, args.fPath)) { in onPrepareDraws()
/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/
DATI_pn_triangles.txt31 tessellate input geometry into curved patches. The extension allows the
121 tessellate it into a more organic shape with a smoother silhouette.
/third_party/openGLES/extensions/ATI/
DATI_pn_triangles.txt31 tessellate input geometry into curved patches. The extension allows the
121 tessellate it into a more organic shape with a smoother silhouette.
/third_party/flutter/skia/src/gpu/ops/
DGrAAConvexTessellator.h48 bool tessellate(const SkMatrix& m, const SkPath& path);
DGrAALinearizingConvexPathRenderer.cpp255 if (!tess.tessellate(args.fViewMatrix, args.fPath)) { in onPrepareDraws()
DGrAAConvexTessellator.cpp246 bool GrAAConvexTessellator::tessellate(const SkMatrix& m, const SkPath& path) { in tessellate() function in GrAAConvexTessellator
/third_party/openGLES/extensions/EXT/
DGLU_EXT_nurbs_tessellator.txt79 There are two ways to handle a NURBS object (curve or surface), to render or to tessellate.
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DGLU_EXT_nurbs_tessellator.txt79 There are two ways to handle a NURBS object (curve or surface), to render or to tessellate.
/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp1584 Poly* tessellate(const VertexList& vertices, SkArenaAlloc& alloc) { in tessellate() function
2240 return tessellate(aaMesh, alloc); in contours_to_polys()
2243 return tessellate(innerMesh, alloc); in contours_to_polys()
2246 return tessellate(mesh, alloc); in contours_to_polys()
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_vertex_shader_tessellator.txt610 Correct spelling of "tessellate" throughout. Blush.
/third_party/openGLES/extensions/AMD/
DAMD_vertex_shader_tessellator.txt610 Correct spelling of "tessellate" throughout. Blush.
/third_party/openGLES/extensions/NV/
DNV_evaluators.txt28 tessellate surfaces within your application.
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_evaluators.txt28 tessellate surfaces within your application.
/third_party/skia/third_party/externals/imgui/docs/
DCHANGELOG.txt411 …mDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate.
414 - ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded…
1054 - ImDrawList: AddCircle(), AddCircleFilled() API can now auto-tessellate when provided a segment