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Searched refs:tessellationPatchVertexCount (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
DGrTessellationShader.h21 int tessellationPatchVertexCount, const SkMatrix& viewMatrix, in GrTessellationShader() argument
25 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrTessellationShader()
34 int tessellationPatchVertexCount() const { return fTessellationPatchVertexCount; } in tessellationPatchVertexCount() function
DGrPathTessellationShader.h129 int tessellationPatchVertexCount, const SkMatrix& viewMatrix, in GrPathTessellationShader() argument
131 : GrTessellationShader(classID, primitiveType, tessellationPatchVertexCount, viewMatrix, in GrPathTessellationShader()
/third_party/skia/src/gpu/
DGrProgramInfo.h26 uint8_t tessellationPatchVertexCount, in GrProgramInfo() argument
42 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrProgramInfo()
69 uint8_t tessellationPatchVertexCount() const { in tessellationPatchVertexCount() function
/third_party/skia/gm/
Dtessellation.cpp324 int tessellationPatchVertexCount; in onExecute() local
330 tessellationPatchVertexCount = 3; in onExecute()
335 tessellationPatchVertexCount = 5; in onExecute()
342 tessellationPatchVertexCount, state->renderPassBarriers(), in onExecute()
347 state->draw(tessellationPatchVertexCount, fBaseVertex); in onExecute()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp1879 this->flushPatchVertexCount(programInfo.tessellationPatchVertexCount()); in flushGLState()