Searched refs:tex_step (Results 1 – 2 of 2) sorted by relevance
633 tex_coord[0] += tex_step[0]; \ in fast_persp_span()634 tex_coord[1] += tex_step[1]; \ in fast_persp_span()635 tex_coord[2] += tex_step[2]; \ in fast_persp_span()669 tex_coord[0] += tex_step[0]; \ in fast_persp_span()670 tex_coord[1] += tex_step[1]; \ in fast_persp_span()671 tex_coord[2] += tex_step[2]; \ in fast_persp_span()676 GLfloat tex_coord[3], tex_step[3]; in fast_persp_span() local683 tex_step[0] = span->attrStepX[VARYING_SLOT_TEX0][0] * (info->smask + 1); in fast_persp_span()685 tex_step[1] = span->attrStepX[VARYING_SLOT_TEX0][1] * (info->tmask + 1); in fast_persp_span()688 tex_step[2] = span->attrStepX[VARYING_SLOT_TEX0][3]; in fast_persp_span()
42 int tex_step; // Distance between blocks member213 d + (off + x) * ctx->tex_step); in decompress_texture_thread()221 …uint8_t *p3 = ctx->tex_step != 64 ? NULL : frame->data[3] + y * frame->linesize[3] * ctx->texture_… in decompress_texture_thread()226 d + (off + x) * ctx->tex_step); in decompress_texture_thread()1072 ctx->tex_step = 8; in dxv_decode()1080 ctx->tex_step = 16; in dxv_decode()1089 ctx->tex_step = 32; in dxv_decode()1106 ctx->tex_step = 64; in dxv_decode()1136 ctx->tex_step = 16; in dxv_decode()1141 ctx->tex_step = 8; in dxv_decode()[all …]