Searched refs:texelBlocksPerRow (Results 1 – 4 of 4) sorted by relevance
27 uint32_t texelBlocksPerRow; member
68 layout.texelBlocksPerRow = layout.bytesPerRow / bytesPerTexel; in GetTextureDataCopyLayoutForTextureAtLevel()
80 const uint32_t rowOffset = layout.texelBlocksPerRow * y; in GetTextureData()
47 uint32_t bytesPerTexelBlock = layout.bytesPerRow / layout.texelBlocksPerRow; in GetExpectedTextureData()71 uint32_t i = x + y * layout.texelBlocksPerRow; in GetExpectedTextureDataRGBA8()212 textureSpec.copyOrigin.y * copyLayout.texelBlocksPerRow); in DoTest()