Searched refs:texture_vao (Results 1 – 1 of 1) sorted by relevance
53 static GLuint texture_vao; variable190 gl->GenVertexArrays (1, &texture_vao); in InitGL()191 gl->BindVertexArray (texture_vao); in InitGL()281 gl->DeleteVertexArrays (1, &texture_vao); in DeinitGL()304 gl->BindVertexArray (texture_vao); in DrawGLScene()