Searched refs:texture_vertex_attr (Results 1 – 1 of 1) sorted by relevance
55 static GLint texture_vertex_attr; variable200 texture_vertex_attr = gst_gl_shader_get_attribute_location (texture_shader, in InitGL()202 gl->VertexAttribPointer (texture_vertex_attr, 3, GL_FLOAT, GL_FALSE, in InitGL()210 gl->EnableVertexAttribArray (texture_vertex_attr); in InitGL()