Searched refs:textures_dirty (Results 1 – 8 of 8) sorted by relevance
490 const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i)); in nvc0_validate_tic()542 nvc0->textures_dirty[s] = 0; in nvc0_validate_tic()557 const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i)); in nve4_validate_tic()590 nvc0->textures_dirty[s] |= 1 << i; in nve4_validate_tic()618 nvc0->textures_dirty[5] = ~0; in nvc0_validate_textures()769 uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s]; in nve4_set_tex_handles()785 nvc0->textures_dirty[s] = 0; in nve4_set_tex_handles()
359 uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s]; in nve4_compute_set_tex_handles()382 nvc0->textures_dirty[s] = 0; in nve4_compute_set_tex_handles()961 const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i)); in nve4_compute_validate_textures()1001 nvc0->textures_dirty[s] |= 1 << i; in nve4_compute_validate_textures()1019 nvc0->textures_dirty[s] = ~0; in nve4_compute_validate_textures()
226 uint32_t textures_dirty[6]; member
1094 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_pre_blit()1113 nvc0->textures_dirty[4] |= 3; in nvc0_blitctx_pre_blit()1159 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_post_blit()1167 nvc0->textures_dirty[4] |= 3; in nvc0_blitctx_post_blit()
171 nvc0->textures_dirty[s] = ~0; in nvc0_compute_validate_textures()
335 nvc0->textures_dirty[s] |= 1 << i; in nvc0_invalidate_resource_storage()
886 ctx_to->textures_dirty[s] = ~0; in nvc0_switch_pipe_context()
533 nvc0->textures_dirty[s] |= 1 << i; in nvc0_stage_set_sampler_views()