Searched refs:tile_state (Results 1 – 6 of 6) sorted by relevance
85 v3d_bo_unreference(&job->tile_state); in v3d_job_free()545 v3d_job_add_bo(job, job->tile_state); in v3d_job_submit()546 job->submit.qts = job->tile_state->offset; in v3d_job_submit()
335 struct v3d_bo *tile_state; member
78 job->tile_state = v3d_bo_alloc(v3d->screen, in v3d_start_binning()121 cl_address(job->tile_state, 0); in v3d_start_binning()
192 v3dv_bo_free(job->device, job->tile_state); in job_destroy_gpu_cl_resources()596 job->tile_state = v3dv_bo_alloc(job->device, tile_state_size, "TSDA", true); in v3dv_job_start_frame()597 if (!job->tile_state) { in v3dv_job_start_frame()602 v3dv_job_add_bo_unchecked(job, job->tile_state); in v3dv_job_start_frame()
970 struct v3dv_bo *tile_state; member
608 submit.qts = job->tile_state->offset; in handle_cl_job()