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Searched refs:tmu_spilling_allowed (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
Dv3d_compiler.h708 bool tmu_spilling_allowed; member