Searched refs:tmu_spilling_allowed (Results 1 – 3 of 3) sorted by relevance
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
544 bool tmu_spilling_allowed, in vir_compile_init() argument562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()1621 bool tmu_spilling_allowed; member1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
708 bool tmu_spilling_allowed; member