Searched refs:to_id_c (Results 1 – 1 of 1) sorted by relevance
121 const glw::GLuint to_id_c = to_ids[3]; in initFBOs() local158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */ in initFBOs()211 const glw::GLuint to_id_c = out_to_ids[3]; in initTOs() local243 gl.bindTexture(GL_TEXTURE_3D, to_id_c); in initTOs()